OK we have some very interesting turns coming up.
We'll have the skirmisher done in the capital next turn. Another can be rushed in 3 turns in the copper city. The worker is mining (4) then roading (2) so we can chop a axe after that. Maybe a combo skirmisher/axe timing wise.
I think our power graph says he doesn't have BW. We only have 3 warriors out to his 1 visible.
I'm thinking an. husbandry after pottery due in 6.
Good plan or bad plan?