Quote:
Originally Posted by SilentConfusion
The reason being that over half of the people playing backed out and reverted to AI.
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That's a problem with playing online, especially in large pitbosses: people have difficulty finding the time or the discipline to keep on playing. And I guess a lot of people get demotivated when they are in (what they
think is) an unwinnable situation). If you make someone ragequit you could count that as a win
The solution is to play smaller games with people you know and/or that are known to be thrustworthy.