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Old 10-10-2008, 01:30   #23
socralynnek
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Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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Turn 17 : 1508 AD - Switch Colonist to Lumberjack.
Boat moves towards our island.

Turn 18: Price of trade goods has risen. Wow.

Turn 20: We have a Silver Miner waiting in Europe!
Get 182 gold on the ruin.
Move boat closer to Europe to pick him up asap.

Turn 21: The king asks for gold. I decided to anger him. As far as I have read the consequences are not that bad, are they?

The scout talks to the chief. They give us 372 g and can provide Expert Cotton Planters.

Turn 22: The caravel goes to Europe.

turn 23: Joining the Scout. Only until the ship is back.

Turn 24: Buy 100 tools and load the silver miner.
Joining the carpenter. 6 turns til church.

Saving...
Things to dscuss: Should one colonist pick up the tools and go working as a pioneer?

Should the Scout do something else than adding food?
Attached Images
File Type: jpg turn21_king.jpg (77.7 KB, 11 views)
File Type: jpg turn24.jpg (91.7 KB, 10 views)
File Type: jpg turn24_shabbaville.jpg (98.0 KB, 11 views)
Attached Files
File Type: colonizationsave Miffy AD-1515.ColonizationSave (58.6 KB, 1 views)
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