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Old 29-03-2004, 14:09   #3
Aggie
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Join Date: Mar 2003
Location: N/A
Posts: 4,490
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I'm in! But please put me at the end of the roster

The theme could be very simple, like on of these:
-make use of the traits of your civ to a maximum (scientific slingshots, seafaring trade monopolies, militaristic warmongering, etc...)
-only goal is a certain vic type -conquest/domination, culture, UN, Space, histograph () -, but all are open.

Sounds like we should have a lot of debates and good write-ups to help you understand our play. Starting with the opening turns!

Personally I think that a domination/conquest goal on continents is the most complete civ experience. You can learn to get out of the tech hole due to trading/war, get ahead in the tech race and also learn about warfare. To achieve a game with all ingredients I'd say that we could make a rule in which we are only allowed to beat up one civ per military era (ancient age, age of knights, age of cavalry, age of artillery, age of bombers and tanks, modern age, nucleair age).

To avoid a big advantage on continents I'd suggest a non-seafaring civ. China sounds like fun
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