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Old 22-04-2007, 22:48   #14
romeothemonk
King
 
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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The game has slowed down some now, but Matt and I are just chugging along.
They are now up construction and possibly engineering on us, and that is it.
We are both Beaurocrats now. They went to Beauro early, which gave a false type reading on the power scale and demo pages. Matt also popped me a scientist, and we can research techs in 1 turn. (HBR and Calender fell this way, with construction on tap)
We circumnavigated the globe, with Matt's caravels dueling with some of robboos galleys. By shear numbers, robboo won. We have fallen back and started building some defense as they threatened to destroy us. They best unit they could have is maces, but Praets are more likely. We are building maces, well I built 1 and Matt is building several more, and we are detouring to engineering to give us better mobility. His aggresive trait makes maces really chew up praets, if they come over.
We are also building some navy to intercept on the high seas. Actually, once again this is mostly Matt, as my limited production (which is still 2nd in the demo screen) is still on economic infra. We are not deviating from the plan of destroying them economically first, and militarily as just a clean up action.
We also have education on them, and can research liberalism at any time, with their acquisition of education as the key.

Comments? questions? Criticisms?
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