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Old 11-12-2004, 05:43   #24
Grille
 
Join Date: May 2003
Location: in a swamp.
Posts: 901
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quick update (141 turns played):

YES!!!
My furious neighbour apparently traded a horse to
Germany... hehe.
Pillaged the Akkad horse with my army and Bab's troops
could use their feet from then on.
And a tile N of Akkad with spices was revealed.
Also, no left over knight was sent out anymore, just
2 longbows within 5 turns that did not even attack.
IBT 140, Korea signs peace, them breaking our MA in the process.
Weird, in turn 136, I thought I'd only be able to
defend myself with a horsemen army, always looking
for a peace deal in emergency case (which would have
trashed my rep), sort of duck&cover. But nothing to duck from, so I went mad about 'wasting' my leader.
The army attacked a longbow only to enable HE, but the army was not really needed per se.
So what to do with it other than attacking Akkad?
That resulted in nada (!!!) losses; my army killed 2 muskets and another horse took care of the remaining longbow. Very poor garrison.
I dunno, you get *some* (?) army bonus (50%?), but I never expected this outcome. Just checked combat calc,
it says an A=3 unit with 13HP has a winning chance of 94% against 1 fortified 3HP musket. Shit, I think I missed some opportunities in the past.

Anyways, the situation is really fine now:

123.99 KB

WW just kicked, so lots of stuff to do.
Beam has contact to Korea since 138 IIRC who now (141)
know feudalism...
Re-checked all screens, tech trade costs etc. I was
still lacking any MA tech except engineering. Some gold
has been already invested towards feudalism. Babs would
give it away for 7 gpt within the peace treaty; but mono
for only 4gpt! (compare: @20% science, feud ETA 8, mono
ETA 16; both techs spread on my coninent; hence Beam does
not know feud, but mono).
Babs only had 23gpt spare/2g lump, so I made peace with
the mono option. Beam indeed knew it.
Bought feud from annoyed Korea for 53gpt (cautious Bizzy
wanted 57gpt, WTF?), Beam lacks it. (made a 33gpt selling
offer, but I guess he's about to have it sooner/cheaper)
Babs have a monopol on Chivalry, they would not accept 100gpt. Damn highway robbers.
I then got wines for 20gpt from them. Lux down to
20%, some specialists hired, chivalry in 19 @20% science,
28gpt surplus. The deal should really kick in with spices
hooked up (ETA 10). After ending the turn, research
time dropped to 17... maybe I should trade horses to Babs
ASAP to get 'my' gpt back.

A settler sitting on the hill, originaly brought
to plop a city right there, moved on to grab the spices
ASAP (will need a border expansion). Flip risk is quite
an issue, though (4708:962 culture, 11 tiles will not be
owned right after founding spice city).
Rushed another settler to fill the the cleared spot.
(edit: I razed Akkad, of course)


Assuming the continents are somewhat equal, the positon
of the spices lets me guess that Beam certainly has 3
luxs online for quite a while.
The fact that he contacted Korea indicates he knows some
other route, possibly from the western side. But
since I'm still strong compared to Beam and preparing
for the next war, I feel somewhat safe. I will deploy 2
galley watchdogs, though.
Also, I expect the AI are finally not much of a threat
anymore.

Grille is offline