View Single Post
Old 03-05-2012, 14:29   #19
Stapel
Emperor
 
Stapel's Avatar
 
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
Default

Quote:
Originally Posted by Shabbaman View Post
I came across this article on Destructoid, which gives a nice overview of what G&K will bring. As usual there's the mention of "better AI"

One change I like is that it's going to be more difficult to gain favor with city states. Now all you have to do is stockpile cash, buy a mercantile cs and turn the excess food into specialists, gain more gold than you spent in the process and then proceed to win on deity. This makes that the whole game just revolves around gold and not much else. With G&K, you'd have to perform some tasks to gain favor with a CS, so perhaps the game will (finally) get an additional layer of strategic depth.

Besides that there will be religion and espionage, which will work similarly to culture. I don't feel this adds strategic depth, just more options. Options are nice, but it doesn't make the game better.

It might make the game more entertaining though, and that's what civ5 is: entertainment. That's definately not a bad thing, and I think it's a pity not more of you give this game a chance.
I play civ V a lot. And I like it!

But nowhere near any of the previous editions. As it is, it is simply the "least best" of the series. All civ editions had their ways to exploit whatever features. So I don't really care about this money trick. What's really bad is the AI...., yup an open door, but it is really, really, really crap. I've read an article on CFC which explains why and it appears to be the non-stacking idea which is too hard to chew for the AI.
__________________
Vrooooooooooommmmmm

Stapel doesn't like cricket
Stapel is offline   Reply With Quote