Thread: Civ4 SGOTM 2
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Old 03-08-2006, 11:31   #35
Samson
Warlord
 
Join Date: May 2004
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Posts: 397
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Quote:
quote:Originally posted by BCLG100

it was a joke socral

Well we wouldnt really, growing to size 2 would take about the time it would take to research 3/4 of BW and then building the worker would take the rest of the time it would take to research myst as well.
I think any reserch will have to wait a lot longer than growing to size 2. I reakon it is going to take both citys to get to size 3 before we can break even. The more I think about it the more it seems ot be worth moveing the settler east to get it closer to the capital.

About rushing in the capital; every rush give 1 unhappiness, rather than 1 unhappiness for each pop killed. So in pure pop / hammers it is more efficent to rush at smaller size. However if you take into account the work that the citizen can do in these 15 turns it may well be worth waiting for the capital to grow significantly then rush a load of pop. The other question is what are we going to be building? in the early game it is only going to be the work boats. It may end up that we will be rushing wonders in this city just because we have no other use for the pop.

For me the big thing is going to be getting bronze working and copper before too many barbs turn up, and getting CoL for the courthouses and FP before we are totally left behind.

BTW, our thread is at http://forums.civfanatics.com/showth...33#post4355733
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