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Old 21-01-2005, 19:14   #12
Socrates
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Join Date: Jan 2004
Location: Seattle, WA
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No, I won't program anything, I don't have the skills nor the will. But maybe in such a game it would be important to have less "units" to move on the map ? In Civ3 the game is becoming boring when you have dozens of stuff to do every turn everywhere ; I'm thinking of units that would be combined in bigger stacks, etc... leading to less time dedicated to movement, time that could be used for other strategic tasks and this way of playing.

I definitively think it is a feasible idea for human-only games (kind of a crossover between Civ and Diplo ?).

As for turn-based games like Civ, I also would like SP and MP to be played in the exact same technical way. Hope for Civ4 : written from scratch + MP thought from the beginning = goodie goodie.
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