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Old 18-01-2004, 14:09   #26
DrAlimentado
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Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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New version (0.9b) in first post

Main change is C3C support (sounds like a small thing but really was a PITA!), but I made a few other additions too. Most notable feature wise is Sky's suggestion of analyse-by-section, and the new selection tools which allow you to filter out tiles of a certain type. Flip and Rotate didn't make it unfortunatly (couldn't get them debugged in time) but will definitly be in the next one.


changes from 0.8b to 0.9b

Features and functionality:
- added C3C (BIQ) support. [Added new terrain types, note: Marsh and Volcano will be visible but unpickable in the brush picker when using non-C3C maps, if pasted from a C3C map into a non-C3C map they will revert to: marsh-> grassland ; volc-> mountains.]
- added change tile bonuses functionality to Tile properties dialog, changed the layout and interface of dialog.
- added selection tools and new menu; analyse selection, deselect tiles of type/terrain, select all/none
- made resources gfx slighlty oversized on map to enhance visibility, added resource gfx toggle in Options-Map gfx

Bug Fixes:
- fixed the reset code in the Resize and Nudge Dialogs so that they reset properly after applying the tool - should fix fatal errors after using the 'apply' button :O
- fixed error with pasting tiles containing modded resources into non-modded map - If you paste tiles with resources that don't exist in the target map (the resourceID number is > max No.of resources) the resource will now be deleted.
- fixed minimap scrolling 'sticking' with very small maps

Misc:
- added BIC Mode indicator in map properties dialog. Useful because C3C editor can save files with .bic/.bix extensions - but actually saves them in BIQ file format! MapTweaker will detect that these files are actually BIQ files and save them as such. Added a pop-up to notify user when such a map is loaded too.
- improved the paint terrain and paint resource functions to better detect whether they should paint or not.
- overhauled the InfoPanel code, messages outputted to user should be more meaningful... (removed some useless messages, added some useful ones, increased the default no of retained messages to 50, added a max no of messages and purge messages options to Options-General)


NOTE: This is still a beta and you should be wary of making 'critical' maps (eg. ladder maps) without testing them extensively! I have a slight suspicion that copying or placing Start Locations *might* fuck things up... use at your own risk


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