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Old 17-02-2007, 10:33   #9
akots
Nebuchadnezzar II
 
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Join Date: Apr 2004
Location: Glover Park
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About forests, - it is a reasonable idea to chop some of them before mathematics and all the rest right after mathematics. They do increase health a little but health can be acquired by capturing health resources. If you need hammers, it is quite possible to build workshops instead of them. With Chemistry, workshops are as good as mines on hills.

9. Sounds about right imho. One city to farm great people in caste system + pacifism + National Epic if you need to (with lots of extra food), a few cities including capital if terrain permits for cottage spam and all the rest to military (unless there are some resources good for research) and minimal maintenance compensation. If it is a peaceful research or culture game, military production better be minimal just to guarantee the required expansion and survival. Of course, there are many exceptions.

10. Archers are pretty useless in the open but rather good for city defence. And as you said, cats in numbers will take care. Against AI, getting to cavalry ages before them is quite possible up to and including emperor level. And with cavalry against longbowmen, catapults are seldom required. May be a few to bring down defences of the cities. But if battling against longbowmen with macemen/knights there better be a few extra catapults to sacrifice to damage the defenders.

11. Worker or workboat first usually. Before this warrior/scout if there is time.

12. Sorry to say that but Sulla's introduction is very well written but very poorly played. Wonders are rather useless in terms of great people points, you can farm much faster and more accurately with great people farm.
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