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Old 19-05-2004, 23:30   #26
ProPain
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Join Date: Mar 2003
Location: sailing the seas of cheese.
Posts: 5,852
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Turn 1 - 4000 BC
First map we roll, looks like this :


31.91KB

As standing orders from col. tarleton are not to be picky I decide to give it a go. Terrain looks ok, nicely in middle of map . Move worker on the mountain for a good view of southern terrain, and see this


62.77KB

Not bad at all, lotsa BG and a wheat. I decide to settle on the dot (ordinary grass tile.)

Turn 2 - 3950 BC
Found Ur. We have flood plains nearby, must be an SG thing.


69.63KB

I'm in doubt if I'll start on a granary first or an enkidu warrior... decide to do the warrior for MP and in case some exp civ wanders by and we need to declare war.

On the tech side I decide to go for WC at 100%. I really want archers asap so we can use them to try and postpone our GA.

Turn 3 - 3900 BC
move worker

Turn 4 - 3850 BC
worker start irri

turn 5 - 3800 bc/ turn 6 - 3750BC
zzz

Turn 7 - 3700 BC
we grow to 2 and we dont need MP! Gotta love monarch.

turn 8 - 3650 BC
irri done, start road

turn 9 - 3600 BC
Enkidu warrior done, start granary

Turn 10 - 3550 BC
zzzz

Turn 11 - 3500 BC
move worker

Interturn - Border expands. We now can see:


107.9KB

Very nice, luxes nearby, and a hut.

Turn 12/13/14 - 3450 BC - 3350 BC
Zzzzzz

Turn 14 - 3300 BC
We grow to 4 pop, we need to adjust lux slider!

Turn 15/16 - 3250 - 3200 BC
Zzzzz

Turn 17 - 3150 BC
mine done, start road

Turn 18 - 3100 BC
WC done, start on the wheel. Need to adjust lux slider (5 pop)

Turn 19 - 3050 BC
Zzz

Turn 20 - 3000 BC
Move worker..


107.79KB




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