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Old 07-02-2005, 21:56   #5
Kingreno
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Join Date: Apr 2003
Location: Netherlands.
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4000BC, moved setler SW, Moved worker W.

3950BC, founded our Capitol, Paramaribo, and started a mine with the worker:



26.32KB

Of Course, as requested the research on alpha was started:


16.89KB

The stats upon founding:


18.18KB

3900BC: enter

3850BC: enter

3800BC: enter

3750BC: enter

3700BC: we have produced a warrior! I send it to the mountain, revealing the expected silks!! I start another warrior in Paramaribo.


31.4KB

3650BC: worker finishes Mine, starts road. warrior to second mountain, will continue scouting along the coast.

3600BC: Paramaribo grows, luxslider to 20%.

3550BC: Paramaribo builds second warrior, designated warrior II. the first is renamed to warrior I, so it easier to talk about it. I senf it due west. Paramaribo starts a setler. I think we need a second city soon.

3500BC: Worker finishes road, moves to tile west of capitol to irrigate the grass, as preparation for the game tile to be irrigated as well
Warriors continue to scout.




51.82KB

3450BC: Our cultural borders expand meaning we now only need 99990 culture points to win the game!

Expansion puts the citizen in Paramaribo on the gameforrest giving us 5 spt, with already 8 shields invested we will produce a setler in 5 turns.

3400BC: War II finds a hut. I will not open as it easily poppable with founding a city, so we will not get barbs. Do not say we should ahve taken a gamble for a setler as that is disabled in this game!




25.29KB

3350BC: In the interturn a barbarian warrior meets our WarII!!




24.16KB

I fortify on the mountain to lure in the attack. we should win at 2.25 defence.

3300BC: War II defeats the barb without losses.
Sending War II NW on the mountain the barb came from reveals the camp! This is great, we can keep putting regular warriors on the mountain and the barbs will keep attacking, getting us promotions.
As I want to keep our setler from any harm I move war I SW.

3250 BC: Paramaribo to size 3, setler in one, adjusted citizens in place. lux to 30%. worker finishes irrigation and moves to gameforrest to chop for a granary in Paramaribo.

3200BC: Paramaribo builds setler! worker begins chopping forrest, Paramaribo starts on granary. War I moves towrd our setler to rendezvous at building location I selected.
Also, lux back to O%, 100% science.

3150BC: Setler makes it to citylocation without barbs sighted, War I resumes scouting duty.

3100BC: the city of Eindhoven is founded! It uses a wheat for growth. Warrior ordered. Alphabet is now in 23 turns!




66.18KB


3050BC: A mongol scout is spotted:




20KB

They have:




56.55KB

Only one city is good news.

3000BC: last turn for me. Worker finishes chopping and starts irrigating.

war I still scouts.

Where do I send/attach the save?



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