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Old 15-12-2003, 13:02   #7
Ribannah
 
Join Date: Jun 2003
Location: Reunion Island.
Posts: 115
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[u]A Settler Factory</u>

3300 BC
[u]Treasury</u>: $112
[u]Science</u>: 10% (Mathematics in 31)
[u]Workers</u>: 1=cut
[u]Warriors</u>: 2»north

3250 BC
[u]Treasury</u>: $118
[u]Science</u>: 10% (Mathematics in 30)
[u]Workers</u>: 2»w»w
[u]Warriors</u>: 2»n

This is a good time to take a look at Shanghai. Its Warrior is back home to police. The Worker move seems rather innocent, but an important choice was made here.
Sometime in the future we want to connect the south and the north, so both parts of the empire can profit from all resources, and we could have started working on the long road right now. Instead, we chose to further improve the immediate vicinity, and will continue to do so for quite a while, at Beijing as well.
There are two good reasons for this: first, the rival civs may do part of the work for us. Second, while keeping the luxuries separate means a higher slider setting, this is more than compensated by all the improved terrain at our cities.
Around the time our 40-turn Mathematics project is finished, a single Worker won't mean so much anymore, and we should be able to connect the Two Cities then without sacrificing something important. That should be right when we might want to go full science.
Meanwhile, Shanghai is building an extra Worker. It is needed to cut some forests there, too, so the city can actually do something useful, and still have time to prepare the terrain to accomodate more towns.

3200 BC
[u]Treasury</u>: $124
[u]Science</u>: 10% (Mathematics in 29)
[u]Workers</u>: 2=irrigate

3150 BC
[u]Treasury</u>: $130
[u]Science</u>: 10% (Mathematics in 28)
[u]Luxuries</u>: 10%
[u]Citizens</u>: Beijing=3

It is always a good idea to check on every city each turn, but when one grows it's a must. First, it is almost always needed to reassign the worked tiles, because the governer makes a total mess of this. Second, one wants to make sure the citizens are willing to do their job, ie whether they are still content on average. With only one police unit in Beijing at Deity level, the city would have rioted at size 3 had we not used the luxury slider.
And don't be afraid to use that slider, it's there for a reason. Making an entertainer in the capital is far, far worse: growth is everything here.

3100 BC
[u]Treasury</u>: $135
[u]Science</u>: 10% (Mathematics in 27)
[u]Workers</u>: 2,3=road

A moment of choice at Beijing. We could have skipped building a road again and move to the bonus grassland right away, which would have allowed us to start the Settler production two turns sooner.
Instead, we select to build yet another Worker first. It will be a long time before any new city will make one and we can really need another. Making this choice now gives us time to be more efficient at improving the terrain as well.

3050 BC
[u]Treasury</u>: $140
[u]Science</u>: 10% (Mathematics in 26)
[u]Citizens</u>: Shanghai=4 (one entertainer)
[u]Production</u>: Granary (Beijing)
[u]Workers</u>: 1=road
[u]Warriors</u>: 2»w

Trouble in the south. Two Picts approach Shanghai and threaten our Worker. We move out the Warrior to protect him - it's a good thing we can! But because of the high corruption, it is not possible to prevent the need for an entertainer.
Elsewhere, Beijing has finished the Granary thanks to another forest cut.

3000 BC
[u]Treasury</u>: $144
[u]Science</u>: 10% (Mathematics in 25)
[u]Luxuries</u>: 50%
[u]Workers</u>: 2»se=cut 3»e
[u]Warriors</u>: 2»ne

A funny thing happens here. Facing the approaching Gogury Barb-hunters, the two Picts turn and run. Then on the next turn, they reappear with a mate.
We send the Warrior back home to police as our Worker is no longer in danger, he's gonna cut the Spices forest for a nice 10 shields to Shanghai.

3000 BC Standings
Baekje 165
Mongolia 157
Han 151
Gogury 139
Khazar 124

2950 BC
[u]Treasury</u>: $145
[u]Science</u>: 10% (Mathematics in 24)
[u]Luxuries</u>: 10%
[u]Production</u>: Worker (Beijing)
[u]Workers</u>: 1»n»n»ne, 4»n»ne, 3=mine
[u]Warriors</u>: 2»sw

Once again, the southern Worker is not safe. Fortunately, the Gogury will take care of this threat once and for all (we hope)! They kill all three of the Picts.

2900 BC
[u]Treasury</u>: $149
[u]Science</u>: 10% (Mathematics in 23)
[u]Citizens</u>: Shanghai=3
[u]Production</u>: Worker (Shanghai)
[u]Workers</u>: 1,4=irrigate 5»se
[u]Warriors</u>: 2»ne

2850 BC
[u]Treasury</u>: $153
[u]Science</u>: 10% (Mathematics in 22)
[u]Citizens</u>: Beijing=4
[u]Production</u>: Warrior (Beijing)
[u]Workers</u>: 5=road

It is done. Beijing, with maximum police, too, has set up the Settler Factory. From here on, the capital will build a Settler every 4 turns for a long, long time.

Compared to the alternative options (a Granary or a Settler first, instead of a Worker), at this point we are one Settler (city) behind, but with more land improved already and no less than 3 Workers in the northern part of our empire, instead of one, and we have a second Warrior as well.
This means that if we want, we can easily catch up in cities because the ones we make will grow and build faster, and still have two Workers more and much, much more land improved, and more citizens at the time we do catch up in cities.
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