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Old 06-11-2008, 03:13   #8
Whomp
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Join Date: Mar 2005
Location: Chicago.
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450 Move to a new age and turn off research to catch up with builds.

Kryszcztov finishes a harbor and horses become available to the capital after we finish a rax. Start on horses.

390 Furiey on Dyes finishes its harbor so dyes are now on the coasts. Russia, China and Zulus get CoL.

370 Turn on research to Feudalism

350 Egyptians get monarchy. Decide to trade with them to get them up to speed and pick off a tech that should be of interest to others. Trade CoL, math, philo for monarchy and 8g. Start the Great Lighthouse in the capital. If we're going to whip the other continent this will go a long way towards that as they can't reach us without it.

Egyptians start pyramids. A little late...

290 BCLG100 is founded. Turn off research.

Egyptians and Americans start Hanging Gardens.

250 Turn research back on to feud.

210 Aztecs start the Great Wall. Americans, Hittites and Egyptians are all closing the gap now that they're down currency and republic. We're at 10gpt unit support so a fight with the Zulus is imminent.


170 Oh oh...


Zulus declare but the great news is we get round two of war happiness and move lux down to 10%...

We'll have to see what happens later.
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Last edited by Whomp; 06-11-2008 at 03:45.
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