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Old 06-11-2010, 20:20   #11
barbu1977
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Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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We are well into the the game. Things are going smoothly for me.
- I got +1 movement for circunmnavigation.
-I have most of the world mapped.

It has been decision time for me. How should I try to win this game? I have decided to try to grab a culture win. (The other option would have been to try to go after stapel since he must no have mutch infrastructure after his war with BC)
- I have already secured peace deals with all my opponents. 25 turns with Matrix.
- I already have 2 religion holly cities.
- I was the first to get to music (great artist) and should have no problem getting the Sixteen Chapel (+5cpt for state religiion buildings and +2cpt for specialists)

In the next few turns:
- Get some military in order to prevent a war. (Right now, event with a 10 turn warning, I'm vulnerable)
- Aim to get the Siral Minaret (+2gpt per state religion building)

The general stategy will be to:
- Lay low and wait as mutch as possible before gating the second city into culture. Try to get as mutch great artist as possible and use them for the third city.

Here are some pictures.







Attached Images
File Type: jpg north.jpg (235.3 KB, 6 views)
File Type: jpg south.jpg (222.3 KB, 5 views)
File Type: jpg this side.jpg (158.1 KB, 6 views)
File Type: jpg other side.jpg (126.6 KB, 5 views)
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