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Old 11-11-2010, 05:24   #4
grahamiam
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Quote:
Originally Posted by ProPain View Post
Another point that struck me was the fact that sometimes good ideas get tossed because the AI can't handle them. 1UPT should have had that faith I think, comp is just not able to handle it at all.
There have been a ton of computer games over the years that handled 1UPT just fine. That part of the AI should have been allowed to bake for another month or 2 before the game was released. I'm sure that, as patches go by, it will gradually get better at it. Right now, they should be running simulations endlessly, AI vs AI, to see how it acts and make iterative improvements (I'd be surprised if they weren't). I believe this is how a small, 3 man team made the AI in Sins of a Solar Empire so good right out of the gate.
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