This is the base if we are going to play with 5 imo.
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All players have 2 opponents nearby and 2 a little further away. Many variations are possible.
- Exactly mimic the pentragram and put lands in the triangles.
- Same with inner cross sections connected.
- Cores around the tips of the star and landbridges connecting those.
- Etc.
Lux resources are the main thing to be balanced next. This could be a scheme like everybody having the same 3 base luxes and and an exclusive lux for trading, but other schemes are possible as well.
Last game at Stapels we all knew what the minimap looked like but didn't know resource distribution. So my suggestion is we make the 5-player map ourselves (majority of the work) and find one of our CDZ fellows to put the resources in place. By that everybody starts with the same mapinfo.