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Old 25-01-2008, 21:00   #33
akots
Nebuchadnezzar II
 
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Join Date: Apr 2004
Location: Glover Park
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Quote:
quote:Originally posted by Beorn
And I'm quite new to it []
There is another issue to consider here. With that kind of food, you can actually let the city grow, build library and market instead with "normal" pop-rushing, get population there increased and instead of quite hopeless cat-crunching little settlement, one can get a nice city especially on the coast with harbor which would bring 10-12 commerce per turn on its own just by existing there. If there are a few hills here and there, you can probably get production there up to make a cat every other turn with only occasional pop-rushing thus making 15 cats or so over the period of 40 turns.

I've had a Shakespeare's in Riga in CDZ World 1 game and actually while at first used pop-rushing with cats overflowing into Great Theater there for quite a while but then made a few calculations and figured out how much gold I've been losing by not allowing the city to grow.
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