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Old 03-12-2007, 02:28   #7
grahamiam
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Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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>go west
You climb the gravel pathway. On Earth you would be struggling more with this slope; the lighter gravity and richer air are a great help. Even so, it's a trip of some minutes.

Aleheart's Edge
This is as far north as you can come without ice-climbing. The glacier is chunks and patches of ice at first, but soon solid beyond that. There are rocks on the face of it, and twisted metal, and scraps of buildings, which were formerly the northern part of town.

You can feel the frigid air coming off of it, and hear the rumble of breaking and shifting ice -- the danger is obvious -- but somehow it gives the impression you could start walking now and in an hour come to the summit; stand at the top of Cordia and turn around, and see the rings filling the sky and the visible curvature of the world, the western ocean green with engineered algae, the patches of land made fertile and those still barren rock.

From this direction the rings frame the outline of town, off toward the south.

A narrow path descends east along the side of the glacier towards the lakeshore.


Quote:
quote:Some options to try (to play without guidance, type novice mode off):
- examine (X) anything in sight
- inventory (I)
- go east or south, or go to any room you've visited
- think to review what you need to do
- help to see a more complete set of instructions
>
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