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Old 09-10-2008, 14:32   #16
Matrix
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Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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I made a screenshot of the entire island we're on. (see first screenshot)

Turn 9
- Quick calculation: with three turns of chopping I'll have enough wood to finish the docks with a carpenter instead of lumberjack.
- The caravel's going back to pick up the next immigrant, which will be there next turn.

Turn 10
- Immigrant: Seasoned Scout.

Turn 12
- Switched lumberjack to carpenter. Building done in six turns.
- Met Samuel de Champlain. He doesn't have a city yet.

Turn 14
- Caravel arrived in Europe. Next turn another immigrant (carpenter, missionary or silver miner), so I wait.

Turn 15
- It's a carpenter! Loaded him in and went back to Europe.

Turn 17
- Docks finished, and the ship is back in the New World.
- I haven't moved or done anything yet, except that I had to give a new building order in Shabbaville. I put it on a church, but that can be changed and is open for debate. Notice that the carpenter needs to be switched to lumberjack, especially since we have an expert carpenter now. (see second screenshot)
- Where do we drop the scout? There's an ancient ruin next to the Aztec city, but we could also drop it somewhere in the west. (see third screenshot) I'd say go the the ruin first.
Attached Images
File Type: jpg cdzsg01.jpg (84.8 KB, 13 views)
File Type: jpg cdzsg02.jpg (80.4 KB, 12 views)
File Type: jpg cdzsg03.jpg (56.7 KB, 12 views)
Attached Files
File Type: colonizationsave Miffy AD-1508.ColonizationSave (53.5 KB, 1 views)
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Last edited by Matrix; 09-10-2008 at 14:34.
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