Quote:
quote:Originally posted by Beorn
And I'm quite new to it []
|
There is another issue to consider here. With that kind of food, you can actually let the city grow, build library and market instead with "normal" pop-rushing, get population there increased and instead of quite hopeless cat-crunching little settlement, one can get a nice city especially on the coast with harbor which would bring 10-12 commerce per turn on its own just by existing there. If there are a few hills here and there, you can probably get production there up to make a cat every other turn with only occasional pop-rushing thus making 15 cats or so over the period of 40 turns.
I've had a Shakespeare's in Riga in CDZ World 1 game and actually while at first used pop-rushing with cats overflowing into Great Theater there for quite a while but then made a few calculations and figured out how much gold I've been losing by not allowing the city to grow.