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Old 26-08-2019, 01:21   #61
Beorn
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Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
Default Act 3: change of management

If the first act was REXing, the second act was GP + teching, and I can smell the third act beginning within 5-10 turns.

Mongols and Malinese have bought my maps. That'll help with the upgrading budget. Lots of cannons to buy up.

Killer is massing a fleet, no doubt hoping to punch through with numbers and create a bit of a mess. He saw the frigates though. It would be a shame if privateers were to ... happen to his fleet.



Matrix is massing troops right out of line of sight ; assorted troops and 4 soon-to-be-cannons will greet him when he plays his cards.



War on 3 fronts.

The deal I have with Mali will save me a lot of trouble and time. I doubt I would have lost much either way. But he'll gift me his cities, all of them, and I'll gift him the 3-city military blacksite. He sends all of his troops to his capital and we meet there for a single, glorious battle. Cannons against skirmishers .

I kindof regret it, not because of the deal - it's a great deal for me - but because he skips tons of turns. If it becomes a problem, I'll ask permission to the others and retire him completely. And if he doesn't take the deal this turn because he doesn't bother fucking logging in, then I'll just go for a good ol' genocide.
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