Yeah, I'd hate to waste another turn on the unclaimed civs. What we can do is consider them vacancies and look for 2 additional players. Meantime I can put them to AI just before the end of this turn if there are no takers. The AI will most likely settle and go researching Archery at this stage.
OK with that or another option?
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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