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Old 30-05-2019, 02:12   #36
Beorn
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Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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Turn 105: 2 players have reached trade routesand one passed me in GPT. That means a whooping doubling of GPT since T95 Yikes. All other demographics still look favorable.

Everything indicates that I'll soon(ish) run the GLib with representation (double research scientists) in a Heroic Epic capital, sporting surplus food for 10 pop on 4 worked tiles. With Caste System, that's 8 scientists. Nothing's done yet though.

Cap still has some work to do getting there while #2 is cranking out (other) wonders. #3+4 are just making units. #5+6 are on a slow exponential curve for pure pop + cottage growth. The boys are at around 4 cities each and nearly half are upstart villages.

An expansion is being planned towards the top corner of the map in order to score gold, silver and a strong military farm on the active landmass. Come T150, I plan to be ready to defend it and/or be in a position to retaliate against Killer's ele-pult forces.

Now I just realized that Joao is both the leader on the 3rd continent AND the civ with early ocean transport UU. That means I can't just relax my home island defense behind a good Navy. While it's doubtful he'd beeline his UU, and get to caravels before I do, it's equally unlikely that I'll get astronomy before he gets optics. Bottom line, my ass will be vulnerable.

Either way, unless I get roped into something unbecoming, my ideal strat would be to play aloof with the neighbors and just fly off to galleons, frigates, grenadiers and cannons, mount a mass-upgrade surprise party, and meet the 3rd continent Finns where it hurts.
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Last edited by Beorn; 30-05-2019 at 02:17.
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