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Old 18-11-2006, 20:58   #10
akots
Nebuchadnezzar II
 
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Join Date: Apr 2004
Location: Glover Park
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OK, I've took a closer look at Rise of Rome and it actually needs 5 players. Egypt seems to be a minor power on a first look but it is actually not a minor power in human hands. So, we need 1 more player and can start this apparently as a PBEM.

Just a reminder:

Augustus of Rome (Creative, Organized, Imperialistic)
Ptolemy of Egypt (Spiritual, Creative, Protective)
Brennus of Celts (Spiritual, Expansive, Charismatic)
Hannibal of Carthage (Aggressive, Financial, Charismatic)
Pyrrhus of Greece (Phylosophical, Aggressive, Industrious)

are playable by human players.

There are also 4 minor AIs: Hispania (2 cities in Iberia), Seleucids (Antioch), Sabines, and Samintes. The latter two are apparently supposed to complement barbarians with their units appearing on the map at some point.

Scoring is based on VP which are contributed by VP resources. Each resource brings 10 VP per turn. But this is all in single player while in MP I could not figure out how VP scoring works. It seems that Domination and Conquest are still in effect though but VPs are considered only if the game does not end with these victory conditions. Domination however would be pretty hard to obtain since it for some obscure reason requires 60% of land and with considerable areas of desert especially south of Carthage this condition would be notoriously hard to achieve if not completely impossible. We can try to reduce that to a more reasonable number or leave it like it is.

Also, this scenario had not been patched essentially and a few features that had been implemented with patch in Warlords might be non-functional or incorrectly functional in this scenario. TBH, I have no idea and we can figure this out on the road imho.

We might also consider putting some artificial limits on diplomacy between human players but may be not. The tech paths are really non-overlapping so there is basically no tech trading and resources are pretty scarce except Greece which has a few extra clams for trade. It is not a game-breaker imho and we might leave it to player discretion.

Otherwise, we can start at any time, just need one more player and can pick up the civs.

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