Quote:
quote:To loose the copper Cathy would have to put a city north of her pressent one, or that one must expand its borders twice.
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The first option concerns most. Expansion twice would require 75 turns just on creative culture.
A settler is 150 on epic. Which means 90 from forests and 60 / 7 is about 9-10 turns at best. Building with just a pasture cow would be 150 / 7 = 22 turns. So eliminating the risks means expansion is delayed by about 12 turns plus some movement. I am not experienced enough yet to make a rock-solid judgement here.
Like Samson suggested it is a good idea imo to have a seperate thread for city placement.