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Old 27-04-2003, 19:07   #3
DrAlimentado
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Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
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047 - a wandering barb horsie gets another warrior This is 3 tiles from Lower Felda (was Seville) so I pop rush a spearman to join the lone warrior defending the city. With pop rushing and disease my research is still on min science.

048 - wake up from playing until early hours of easter morning! check turn, realise i have sent a settler in completely idiotic direction, curse myself, then see i have also mined the wrong tile! the one i have mined IS a bg but ISNT the last remaining bg shared by my capitol and palnu!! curse even more as i do some math and realise if i had mined the correct one i could have micro-managed my next settler in 2 turns instead of 3! as it is im going to miss it in 2 by just one shield :twat: agonise over turn...

France must have MM as we can map trade, I sell my map for HR and 16 gold (I will soon have my first horsie roaded, and soon after have another for trade). I am still 8 turns from writing on min science, which everyone else already has by now. (I suspect anarres has traded it all over - bastarrrd!)

049 - buy IW for 50 gold from anarres. My map is entirely worthless to all civs... they all seem to be sharing their maps every turn
Found Ibetha.

050 - Found Grappa (2 grapes in 9-tile radius.) IW reveals... no iron close-by. The nearest is under Celtic control (in an outlying city.)

051 - roaming barb horsie kills a spearman who was clearing an isolated spot of fog nr. Grappa, it was on a mountain too! (fuck the rng!). now the city is undefended if the barb horsie moves any closer... but at the end of turn a (unseen) celtic archer first diverts barb horsie and then kills it! hurrah for the celts!

057 - Valencia founded. I am building Horsies now in my capitol. My two core cities can pump horsies/settlers/workers as they both have good food and shields plus granaries and barracks. (Well Palnu will have barracks in 2 turns.)

067 - kill barb in NE with horse, reveal camp but a celtic archer gets there first and disperses it.

068 - Casablanca founded 11 tiles to the NE. It's a fair way from the capitol but there's a strip of desert inbetween with no resources on it. It's also got a wheat on a floodplain and a cow when it expands... I couldn't resist.

069 - Vitoria founded.

070 or so - fuck up diplo... After screwing it once I end up sending anarres 3x80 gold instead of just one lot of 80... twat! A simple tech buy takes 3 turns to complete and I waste some beakers.
Found Lower Iest next to a newly discovered horsie nr the capitol. I'm running out of nice spots for cities now.

071 - finally after some tech trading with the celts (I give them a 3gpt deal in the hope of improving relations and discouraging attack) and anarres I get onto researching Monarchy. I still feel very isolated.

074 - the celts have monarchy.

075 - Celts extort 26 gold, I give in for now. I know all civ pos (more or less) except anarres... he must be nw though... past the french and chinese.

078 - lone gaellic warrior on my border... ignore for the moment. This strange political system called Monarchy is being discussed in circles above my station. I try and buy my way in but it is still beyond my means.

080 - all AI but england now have monarchy... anarres is still in despotism... i can get it for 225 + 18gpt from france, I decide to wait.

I ask Anarres if he is near Monarchy, he says no, and try's to persuade me Republic is nearly always better. Hmmmm, it's quite possible he's done the maths to back this up... I am too near Monarchy (and I've bought Poly off anarres and mysticism cheap-ish off the celts) to abandon it now but decide to rethink my preference for monarchy in the future. As I'm religious I can hop governments anyway.

081 - Buy Monarchy from France for 252 + 15gpt. Immediately trade it to England for Philosophy, Code of laws and MM + territory map. I am beginning to catch up slightly with tech. Glorious Anarchy sweeps across the Spanish Empire .

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