Thread: SGOTM8 Turnlogs
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Old 05-09-2005, 20:32   #27
Darkness
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Turn 181 - 190 (Player: Darkness)

750AD (0) – Nothing
760AD (1) – Sell ToG to Japan for 432 gold, World Map and 108 gpt. ToG to Rome for 15 gold and 23 gpt.
IT – Greece enters the Industrial age (get Steam Power). Huge horde of Barbarians appears near Shantung (24 horsies or so)
770AD (2) – Nothing
IT – Barbarians attack Shantung. The first one dies. The next three sack Shantung, killing the worker. The other 20 fortunately start wandering towards Rome and China
780AD (3) – Cancel Wines deal with Greece. Trade ToG to England for spices and Printing Press. Declare War on Greece. Take Corinth and Xinjian
IT – Tsingtao and Baltimore riot…
790AD (4) – Capture Athens
IT – 8 barbarians sack Shantung, they take about 100 gold…
800AD (5) – Nothing…
IT - Corinth bloody flips back to Greece….
810AD (6) – Discover Rep. parts, start Corporation. Corinth retaken.
IT – Another three barbarians sack Shantung, taking a grand total of 6 gold…
820AD (7) – Nothing…
830AD (8) – Grrr. Damn game freezes!!! That should teach me not to have a dozen other programs running a the same time… NOT! Reload from the autosave. Take Thermopylae. Rush settler in Athens. Rush Infantry in Shantung as it is now undefended and there is a barbarian camp near.
840AD (9) – Position settler from Athens just S of the Iron source.
IT – Japan moves a cavalry next to Shantung and two ships appear next to Boston. ROP-rape coming up!!!!!!!!!
850AD (10) – Found San Diego. We now have access to Iron. Workers start railroading immediately. Capture Sparta and Pharsalos. Trade dyes to Rome for WM, 110 gold and 4gpt. Trade dyes to England for 18 gold and 8gpt. Cashrush some…

Notes for the next player:
- All Greece is willing to give for peace (and it has been that way the entire war) is Thessalonica (which is a city that is alone on an island). Maybe if you move units into their territory next turn (or the turn after) they will give more.
- Starve all Greek cities to size 1. Greece is the cultural leader this game, so flip risk is present.
- I did not move the 4 cavalries near Boston. They will be needed in that area because we are about to be declared upon by Japan and they will attempt to land units somewhere around there…
- I also did not MM the cities, and the tax/lux/sci sliders on turn 10.
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