Thread: SGOTM8 Turnlogs
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Old 26-08-2005, 20:06   #14
Darkness
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Turn 91-100 (Player: Romeothemonk

Turn 1: We become a republic. Build New Orleans. Swap most builds, reg warriors suck for us now.
IBT:
Turn 2: Disband our scouts.
Turn 3: Spot dark purple borders pop up/
Turn 4: Not much
Turn 5: Lit comes in, HBR in 4 at a tidy profit.
Turn 6: Trade Lit for HBR, (Just came in) gold and new WM's.
Turn 7: Found Baltimore. Rush a lib in Seattle.
Turn 8: More moving and such.
Turn 9: Not too much
Turn 10: Decide our Unit costs are still eating us alive, and disband some reg warriors.

We can trade republic for anything we need, both civs have offshore cities, and we could start thinking conqeust of China in ~25 turns.


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