Thread: SGOTM8 Turnlogs
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Old 26-08-2005, 19:45   #6
Darkness
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Location: Netherlands.
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The variant is Hydrophobic Conquest. You are America, your goal is to conquer your archipelago world, and you are afraid of water.

The rules are simple:

1. You will build no boats. Seaborne units are all disabled for America.
3. You must win by Conquest. America must be the only civ standing at the end of your game.
4. Red and Gold Laurels will be awarded respectively to the members of the C3C and Classic teams achieving the fastest conquests.
5. PTW and Vanilla teams are not permitted to leader rush Great Wonders before 1000 BC in this game

Here's the start:


30.33*KB


Map Parameters
Playable Civ - America
Opponents - Six, preselected
World size - 80 wide by 80 high. (Small)
Difficulty - Emperor
Landform - Archipelago
Barbarians - Raging

The map is handbuilt, and therefore may not have a standard configuration.

Game mods:
- America can't build boats. The AI can.
- All victory conditions are available except Diplomatic and Spaceship.
- Settlers, workers, scouts, explorers, leaders, cruise missiles and tactical nukes can be loaded into helicopters.
- A side effect is AIs can load tactical nukes into any boat with transport capacity ... so beware
- Bombers have lethal sea bombard only (lethal land bombard removed)
- Cruise missiles, stealth bombers and F-15 have both lethal sea and land bombard.

Additional change:
- C3C will use the same contact and map trading rules as Classic. Contacts can be traded between two civs when one of them knows Writing. Maps can be traded between two civs when one of them knows MapMaking.

First 20 turns (Player: Darkness)

4000BC (0) – Scout SE, S. Worker, E. Settler SE.
3950BC (1) – Found Washington. Start granary. Research at 100% to alphabet. Irrigate lambs. Scout W, S
3900BC (2) – Scout S, pops GH: 25 gold
3850BC (3) – Scout moves W, NW
3800BC (4) – Irrigation is finished. MM Washington for extra shields (forest). Worker starts road. Scout NW, pops GH: CB!
3750BC (5) – Scout moves NW, N. Washington MMed back to lambs. Growth in 4
3700BC (6) – Scout moves N, E. worker moves SE
3650BC (7) – Worker begins chop. Scout moves N, N
3600BC (8) – Scout moves NE, N.
3550BC (9) – Washington grows to size two. Sliders adjusted. Scout opens GH, and gets BW
3500BC (10) – 10 shields added to granary by chop. Scout moves N.
3450BC (11) – Cultural expansion. Scout moves NE
3400BC (12) – Road finished. Move worker to forest SE, scout pops GH: Maps
3350BC (13) – Start chop. Scout moves N
3300BC (14) – Scout moves N
3250BC (15) – Scout moves N and meets a Greek Hoplite! Alexander has wines, 20 gold, WC and alphabet. Trade masonry, CB and pottery for alphabet, WC and 20 gold. Scout moves N again
3200BC (16) – chop done. Washington grows. Sliders adjusted. Scout moves W and N. worker starts road.
3150BC (17) – Scout moves W and N again
3100BC (18) – Granary completed, settler started. Meet China. They have nothing.
Worker completes road, moves N
3050BC (19) – Scout moves W. Worker starts chop.
3000BC (20) - scout moves N

The map:


99.23*KB
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