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Old 18-12-2010, 02:26   #17
Beorn
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Join Date: Oct 2005
Location: RAWR!
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Images of all the maps, from http://forums.steampowered.com/forum....php?t=1323580

DG:The Awakening:
====================
01 - The Awakening
http://defensegrid.hiddenpath.com/im.../444/_original

02 - Assessing The Threat
http://defensegrid.hiddenpath.com/im.../445/_original

03 - Ancient Research
http://defensegrid.hiddenpath.com/im.../446/_original

04 - Long Descent
http://defensegrid.hiddenpath.com/im.../447/_original

05 - Out of Fuel
http://defensegrid.hiddenpath.com/im.../448/_original

06 - Fire Control
http://defensegrid.hiddenpath.com/im.../449/_original

07 - Barrier to Entry
http://defensegrid.hiddenpath.com/im.../450/_original

08 - Focal Point
http://defensegrid.hiddenpath.com/im.../451/_original

09 - Flight Plan
http://defensegrid.hiddenpath.com/im.../452/_original

10 - Veil of Ice
http://defensegrid.hiddenpath.com/im.../453/_original

11 - Cold Storage
http://defensegrid.hiddenpath.com/im.../454/_original

12 - Guardians Fall
http://defensegrid.hiddenpath.com/im.../455/_original

13 - Center of Power
http://defensegrid.hiddenpath.com/im.../456/_original

14 - Standing Orders
http://defensegrid.hiddenpath.com/im.../457/_original

15 - Crossed Signals
http://defensegrid.hiddenpath.com/im.../458/_original

16 - Containment
http://defensegrid.hiddenpath.com/im.../459/_original

17 - Turnabout
http://defensegrid.hiddenpath.com/im.../460/_original

18 - Waste Disposal
http://defensegrid.hiddenpath.com/im.../461/_original

19 - Lockdown
http://defensegrid.hiddenpath.com/im.../462/_original

20 - Last Stand
http://defensegrid.hiddenpath.com/im.../463/_original


DG:Borderlands:
====================
01 - Onslaught
http://defensegrid.hiddenpath.com/im.../810/_original

02 - Forge
http://defensegrid.hiddenpath.com/im.../811/_original

03 - Entanglement
http://defensegrid.hiddenpath.com/im.../812/_original

04 - Infiltration
http://defensegrid.hiddenpath.com/im.../813/_original


DG:Resurgence:
====================
01 - Service Interruption
http://defensegrid.hiddenpath.com/im.../996/_original

02 - Height of Confusion
http://defensegrid.hiddenpath.com/im.../997/_original

03 - Risk Exposure
http://defensegrid.hiddenpath.com/im...1008/_original

04 - Roundabout
http://defensegrid.hiddenpath.com/im...1009/_original

05 - Urban Planning
http://defensegrid.hiddenpath.com/im...1022/_original

06 - Tactical Diversion
http://defensegrid.hiddenpath.com/im...1023/_original

07 - Kill Zone
http://defensegrid.hiddenpath.com/im...1044/_original

08 - Overflow
http://defensegrid.hiddenpath.com/im...1045/_original

Cannon towers are AWESOME on all-green challenges. I'd build a few temporal/laser combos for the effect, a few infernos or meteors for masses where it fits the map, and tons of cannon. They can shoot over one another, unlike guns, and their range makes them really good. It ranked me #82 on all-green fire control (the first with cannons: 2 meteors on the top-left island, 1 on the topmost's left corner, 1 inferno on the left of the strip strip, 2 temp+laser on top-right island and to the right of the strip, rest cannons).

But in general, yes to red guns. Especially on poison core levels where you can't afford fancy mazes and you need to kill everything fast.
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Last edited by Beorn; 18-12-2010 at 02:33.
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