Images of all the maps, from http://forums.steampowered.com/forum....php?t=1323580
DG:The Awakening:
====================
01 - The Awakening
http://defensegrid.hiddenpath.com/im.../444/_original
02 - Assessing The Threat
http://defensegrid.hiddenpath.com/im.../445/_original
03 - Ancient Research
http://defensegrid.hiddenpath.com/im.../446/_original
04 - Long Descent
http://defensegrid.hiddenpath.com/im.../447/_original
05 - Out of Fuel
http://defensegrid.hiddenpath.com/im.../448/_original
06 - Fire Control
http://defensegrid.hiddenpath.com/im.../449/_original
07 - Barrier to Entry
http://defensegrid.hiddenpath.com/im.../450/_original
08 - Focal Point
http://defensegrid.hiddenpath.com/im.../451/_original
09 - Flight Plan
http://defensegrid.hiddenpath.com/im.../452/_original
10 - Veil of Ice
http://defensegrid.hiddenpath.com/im.../453/_original
11 - Cold Storage
http://defensegrid.hiddenpath.com/im.../454/_original
12 - Guardians Fall
http://defensegrid.hiddenpath.com/im.../455/_original
13 - Center of Power
http://defensegrid.hiddenpath.com/im.../456/_original
14 - Standing Orders
http://defensegrid.hiddenpath.com/im.../457/_original
15 - Crossed Signals
http://defensegrid.hiddenpath.com/im.../458/_original
16 - Containment
http://defensegrid.hiddenpath.com/im.../459/_original
17 - Turnabout
http://defensegrid.hiddenpath.com/im.../460/_original
18 - Waste Disposal
http://defensegrid.hiddenpath.com/im.../461/_original
19 - Lockdown
http://defensegrid.hiddenpath.com/im.../462/_original
20 - Last Stand
http://defensegrid.hiddenpath.com/im.../463/_original
DG:Borderlands:
====================
01 - Onslaught
http://defensegrid.hiddenpath.com/im.../810/_original
02 - Forge
http://defensegrid.hiddenpath.com/im.../811/_original
03 - Entanglement
http://defensegrid.hiddenpath.com/im.../812/_original
04 - Infiltration
http://defensegrid.hiddenpath.com/im.../813/_original
DG:Resurgence:
====================
01 - Service Interruption
http://defensegrid.hiddenpath.com/im.../996/_original
02 - Height of Confusion
http://defensegrid.hiddenpath.com/im.../997/_original
03 - Risk Exposure
http://defensegrid.hiddenpath.com/im...1008/_original
04 - Roundabout
http://defensegrid.hiddenpath.com/im...1009/_original
05 - Urban Planning
http://defensegrid.hiddenpath.com/im...1022/_original
06 - Tactical Diversion
http://defensegrid.hiddenpath.com/im...1023/_original
07 - Kill Zone
http://defensegrid.hiddenpath.com/im...1044/_original
08 - Overflow
http://defensegrid.hiddenpath.com/im...1045/_original
Cannon towers are AWESOME on all-green challenges. I'd build a few temporal/laser combos for the effect, a few infernos or meteors for masses where it fits the map, and tons of cannon. They can shoot over one another, unlike guns, and their range makes them really good. It ranked me #82 on all-green fire control (the first with cannons: 2 meteors on the top-left island, 1 on the topmost's left corner, 1 inferno on the left of the strip strip, 2 temp+laser on top-right island and to the right of the strip, rest cannons).
But in general, yes to red guns. Especially on poison core levels where you can't afford fancy mazes and you need to kill everything fast.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals.
San Diego Wild Animal Park
Last edited by Beorn; 18-12-2010 at 02:33.
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