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Old 23-10-2009, 05:12   #128
Azza
Chieftain
 
Join Date: Aug 2006
Location: Victoria, Australia
Posts: 48
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Quote:
Originally Posted by Indiansmoke View Post
This is the difference the wrap makes

Flat wrap

x - x - x - x
| | | |
x - x - x - x
I I I I
x - x - x - x

Cylindrical wrap

- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -


Toroidal wrap
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I
- x - x - x - x -
I I I I


With flat wrap the corner guy (x in bold) has 2 neighbours
With cylindrical the same guy has 3
and with toroidal he has 4.
Neighbours are in Red in each situation.

So toroidal wrap makes all 16 players have the same number of neighbours...flat wrap is the most unbalanced as corner guys will have 2 fronts and middle guys will have 4 fronts.


Edit: for some reason the I's will not stay under X's but assume each Is under each X.
I know that. That was never what I was talking about. The map is always in the exact same style, regardless of the world wrap. Running the script on toroidal will generate a map that is identical to one on flat, the difference being those on the edge of the map have less neighbours because of the wrap. Apart from that, they're practically the exact same map.
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