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Old 11-07-2007, 14:56   #112
JerichoHill
 
Join Date: Feb 2007
Location: Washington, DC.
Posts: 91
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Excellent. Okay, he's dealt with. We've got 12 turns to Math is done and we can start building Cats. Probably will want 3-4 cats and our current forces. Cats take down the cultural defense and then we go in guns blazing, knock him out and have the continent to ourselves.

Which means we need to think long-term strategic planning. We're safe for quite awhile after this. But we're going to need to beat his team and folks on the other continent to newer naval ships. Plus, we'd want to use my UU to attack the other continent.

In the meantime, expansion! We should get 3 cities (Beorn, I am guessing you'll take BCLG's city). Perhaps it would behoove myself to get a presence on the large island.

Anyways, what I think we should do is focus on settling, build our cats, knock out the green enemy, proceed to Beserker researcher while building a galleys, settle in our continent and build up our commerce base.
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