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Beorn 18-08-2007 18:16

Btw, why a worker at size 1? It's much more efforts than doing it at size 2 or 3 esp since you don't grow...

Pastorius 18-08-2007 18:18

Great name for a city :D

Whomp 18-08-2007 23:22

Beorn--the idea behind the worker is mainly due to the number of forests we have. We'll be able to chop units and plant farms quite quickly by having that early worker. It's a gambit we're willing to take.
I sent Little Corporal a message asking "what's next"? We'll see how he responds.
He also double moved on us and took out the goody hut. He didn't get a tech or his score would've increased.

Paalie--Tubs is quite creative. [:p]

Tubby Rower 20-08-2007 03:20

I figure that we could possibly dump a couple chops into a settler or even another worker and make up for the delay in the growth from size 1.

and Whomp named that city not me [devil]

Tubby Rower 30-08-2007 23:28

I switched the production to a settler this turn to dump the chop shields into a settler instead of getting a warrior. We ought to be ok defense-wise and it'll give us a boost on claiming area. We should switch back next turn.

Whomp 31-08-2007 16:38

Good idea. I would mind getting that copper site up and running fast.

Whomp 23-09-2007 16:44

OK we have some very interesting turns coming up.
We'll have the skirmisher done in the capital next turn. Another can be rushed in 3 turns in the copper city. The worker is mining (4) then roading (2) so we can chop a axe after that. Maybe a combo skirmisher/axe timing wise.



http://img230.imageshack.us/img230/6743/francewl5.jpg

I think our power graph says he doesn't have BW. We only have 3 warriors out to his 1 visible.

http://img527.imageshack.us/img527/6...cepoweris9.jpg

I'm thinking an. husbandry after pottery due in 6.
Good plan or bad plan?

Beorn 23-09-2007 16:53

2 cows in sight, one in borders, potential for horses, good idea to me. Getting an early chariot rush could work.

Whomp 23-09-2007 17:14

With the elephants we'd also have the benefit of WE's. I'm wondering if I should heal a turn with our warrior on the hill...go out of sight for two turns and come back and take the worker just as the skirmishers are approaching. He'll have to pop rush (though I'm not sure he can) to avoid complete destruction.

I could be off but some discussion is necessary.

Tubby Rower 26-09-2007 11:55

I'll log in to the game tonight and look around. I was traveling Sunday and spent time with my family Monday & Tuesday. Attacking early has always seem to bite me, but it could be to my lack of foresight. I'm up for trying it though.


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