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-   -   Beam vs anarres *** SPOILER *** (http://www.civduelzone.com/forum/showthread.php?t=1223)

anarres 30-12-2003 22:24

Beam vs anarres *** SPOILER ***
 
001: My shitty start:

http://www.civ3duelzone.com/forum/up...001.start2.jpg
25.26KB

2 - 3900BC: The hut gives me Ceremonial Burial!

I also have a cow in my 21. :D

Build an Enkidu Warrior and send it exploring:

http://www.civ3duelzone.com/forum/up...007.3600BC.jpg
36.63KB


anarres 30-12-2003 22:25

Shit! I only just realised you need alphabet for curraghs! [cry]

Set to Alphabet...

Skyfish 30-12-2003 22:30

[lol]
*you* realized ? ;)

so it aint that shitty a start after all hu ?

Beam chose Sumeria for you no ? that was very nice of him, it s a great civ :D

ERIKK 31-12-2003 07:35

Yup, and the map maker was nice enough to put you in a spot with some rivers nearby...

I told you the location was fine! :)

anarres 31-12-2003 12:29

Hey it *is* shitty! I have 1 city on a river and 1 more to the east with water!!! My agri trait is wasted!!

ERIKK 31-12-2003 12:44

Hmm, dunno till which turn you guys went yesterday but you can already see 2 rivers. Remember
that on archipelago maps river arent that abundant!

anarres 17-01-2004 14:56

15 (3250BC) - Meet the Vikings on my island! Bugger, I can't afford alphabet.

25 (2750BC) - Build Granary.

26 (2710BC) - Buy Alphabet for Pottery and 12 gold (I have been researching it).

As if the MM gods are smiling on me I can just get a curragh next turn.

27 (2670BC) - Build curragh.

32 (2430BC) - Found Sumer.

37 (2230BC) - Found Lagash. Damn. My curragh was trying to cross a 3-tile sea and sank. :(

42 (2070BC) - Fuck. A barb moved on to my tile with 2 commerce and caused a riot. [mad]

43 (2030BC) - Found Kish. Now the barbs have pillaged my cattle tile, and my 4 turn settler factory now running at 6 turns. [sad]

49 (1790BC) - Beams curragh arrives on my shores, he informs me I am waaay behind in tech...

59 (1525BC) - Shit. I've lost 3 curracghs now trying to reach a neighbouring island. I can make it safely with a galley but I really wanted to meet some other civs before researching anything. :(

62 (1450BC) - The Vikings demand 40 gold, I give it as I am nowhere near ready for a fight.

73 (1175BC) - I have 3 Curraghs on the way to reach the other island. One of them *has* to make it. I decided at the start not to research or buy anything until I had made a few contacts and lowered the cost a bit. As a result I have lost my first 3 Curraghs and I *still* have no techs.

I need to buy The Wheel very soon as I still don't know where the horses are on my island. I have however expanded very quickly and an 2nd in most important demographics, including pop and land area, so I hope I get at least one of Horses or Iron.

http://www.civ3duelzone.com/forum/up...5443_b.073.jpg
72.34*KB

Skyfish 17-01-2004 16:32

Those pine forests look nice, new with C3C Snoopy ?
So you are in 1175bc and still have *NO* techs ? DUDE ! [eek]
Hope you have the same bad luck in our game [sad]

anarres 23-01-2004 00:39

74 (1150BC) - My Curragh made it! No contacts yet, I hope this island has someone on it!

76 (1100BC) - The second Curragh died, but my first spots the Arab border! I'm not going to risk it until I map the island I am on.

http://www.civ3duelzone.com/forum/up...3856_b.076.jpg
51.72*KB

77 (1075BC) - The last Curragh has made it to the island.

81 (975BC) - At last I meet the Arabs. I pay them 175 for The Wheel. Yay! I have a horse, it will be connected in 2 turns. [coool]

85 (875BC) - Now my Curragh meets the Mongols!

Pay the Mongols 252 gold for Writing.

94 (670BC) - Research Literature.
Sell Lit to the Iroquois for Philosophy and Code of Laws.
Sell Lit to the Vikings for Masonry, Warrior Code, Mysticism and 6 gold.
Sell Lit and 21 gold to Arabia for Iron Working and Maths.
Sell Lit to the Mongols for Horseback Riding

100 (550BC) - The Vikings complete the Statue of Zeus. This is excellent news as in about 10 turns I am going to declare war and take it for myself.

107 (410BC) - My sole Curragh finds the English, I am only missing contact with the Japanese now.

108 (390BC) - Research Republic and switch. I got 6 turns, not bad for C3C.

From Arabia I get Construction, Map Making, Polytheism and Currency for Republic. I get Mono as my gree tech.
I give the Iroquois Republic and Monotheism for Feudalism and 88 gold.
Finally I give Republic to the Vikings for Monarchy and 30 gold. This is primarily so they change to Republic, where they can't pop rush units to attack me.

113 (290BC) - Come out of anarchy to Republic.

Now I declare war on the Vikings at start my assault. I trigger my GA by attacking a warrior with an Enkidu. Next I take 3 border cities for only 2 horse losses, although killing lone warriors and archers proves to be too much for my Enkidus and I lose several evenly matched battle in a row...

http://www.civ3duelzone.com/forum/up....113.290BC.jpg
111.82*KB

http://www.civ3duelzone.com/forum/up...13-2.290BC.jpg
130.71*KB

Bergen holds the Statue of Zeus and will be mine next turn. [evil]

ERIKK 23-01-2004 07:21

Looks like Beam left a tech cap for you. He should have traded all techs around! Now you were
able to catch up!!!!

Anyway, well done of course :)


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