Civ Duel Zone

Civ Duel Zone (http://www.civduelzone.com/forum/index.php)
-   Beorn's Wintry Cavern (http://www.civduelzone.com/forum/forumdisplay.php?f=135)
-   -   Beorn the Sword: C3C - BtS noob conversion (http://www.civduelzone.com/forum/showthread.php?t=4032)

admiral kutzov 10-04-2007 02:20

B, read the threads on SE v. CE. be the uu and the ub... go forth and prosper.

Beorn 10-04-2007 02:55

It's so weird not being able to just spam cities and have them all go barracks-swordsmen. I like raider3 cannons a lot though. Still, CIV is not the same, it doesn't run smooth, I can't get my clicks sharp and I won't dig it as much.

Beorn 31-10-2007 21:47

Same old topic, new horrid pun, new questions.

So, techs the AI is keen to have avoided are Alphabet, Navigation, Astronomy ... and I can't fill the dots in. Is there a rule of thumb for techs the AI will strive to research? Will the AI actually go for tech beelines (ex: Mil Science) and ignore the fact that he wouldn't want a given tech on the way or do we get the dumb "chemistry is in the way of Mil Trad so I don't bother going for Mil Trad" syndrome?

Another Q: Religious factions are important, but is it possibly worthwhile to get an early built religion and try establishing a cartel? I'd guess it is so on huge maps, but on standard ones? So far, the common sense that was induced in me is: pick a religion according to whose heads you want and whose beds you want.

Last, this time: I'm confident at Monarch now. Does that mean anything for MP games, and does that mean I could stand up to some people in a standard 1v1 match? Not that I'm ready to commit [lol] but it just might come, when my everlasting enthusiasm for C3C finally gets outlasted by the absence of players...

killercane 31-10-2007 22:28

They seem to avoid Aesthetics in BTS and that opens up Lit and TGL. Statue of Zeus is also a nice wonder and S. Paya religious wonder opens up some nice civics (thus saving research into Philo/Theology) in exchange for 450 hammers (+100% with gold).

Beorn 23-11-2007 00:18

Here's a new one:

http://forums.civfanatics.com/showthread.php?t=233901

The guy started doing this stuff on Monarch and moved up notches towards Immortal.

I think the no lightbulb is nice, I tried this strat on very low levels and it seemed to work ok early on although I underdid military (like I always do) (but no, mauer, not in your game I haven't). But no cottages?

I also learned about re-arranging tile improvements as the game goes, cf: the threads showing that flatlands with a straight river gives ludicrous shields and gold with water and wind mills.

Any comments?

Beorn 25-01-2008 15:25

Question: what do you guys think of binary science rate? I.E.: to always set your science slider at 0% or 100% so as to nullify the rounding errors (besides specialists).

Is that an overkill micro move? Has it been "fixed" so that science and commerce now accumulate decimal places? Does the use of specialists kill this practice in the first place?

BCLG100 25-01-2008 16:11

I personally think it works best but half the time i can't be arsed to do it. What with the carry over of beakers though it doesnt make a huge difference.

Beorn 25-01-2008 16:16

Yeah, that's the conclusion I was getting to myself, you can't really lose much more than 2-3 beakers per city per turn, which is near-insignificant at one point, and you can't control specialist beakers either.

And hey! While we're here, I just saw something nasty from DaveMcW:

Quote:

quote:Catapults, Globe Theatre, Hereditary Rule, and Slavery create a powerful combination for someone planning a medieval war.

The basic cycle works like this:
Turn 1: Start building Globe Theatre in a size 3 city.
Turn 2: Start building a Catapult.
Turn 3: Whip the Catapult for 2 pop.
Turn 4: Fortify the Catapult in the city, and go back to step 1.

[u]Result</u>
40 turns
13 Catapults
1 Globe Theatre

Not bad for a size 3 city!
Now you can march your stack out of the city and into battle with no whip unhappiness left behind.

[u]Required Buildings</u>
Granary
Barracks
Theatre (plus 5 more Theatres in other cities)

[u]Ideal Terrain</u>
5f resource
5f resource
3f farm

-or-

5f resource
4f flood plain
4f flood plain

You can get by with less productive terrain, but the cycle will take longer than 3 turns.

[u]Optional Civ Traits</u>
Creative - speeds up the initial Theatres.
Industrious - cuts the time to complete Globe Theatre by 33%, or 45% with Forge. Warning: you must produce exactly one hammer per turn if you want to use the Forge.

[u]Optional Units</u>
If 13 Catapults seem like too much, try mixing in some Swordmen or Axemen.
High food theater also happens to make a good draft location or a specialist galore to support your war economy.

BCLG100 25-01-2008 18:22

Yeah, you can then do the same with that, then whipping heroic epic in the city so you have an heroic theatre type city, if you have decent terrain you can be whipping/building cavs every other turn.

akots 25-01-2008 19:29

That news is quite old. ;)

Regarding rounding, they have fixed everything in patch 3.13. Now, there is no need to play with the slider.


All times are GMT +2. The time now is 19:30.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.