Examples of all map types
These are all the maps types available. Most or all maps have the following settings available: Size, Climate, Sealevel, Era, Speed, World Wrap and Resources. All examples are with standard size, temperate climate, medium sealevel and cylindrical world wrap, unless there's another default. Examples of different climates are shown as last.
Archipelago Landmass Type: Snaky Continents / Archipelago / Tiny Islands Snaky Continents http://www.straland.com/junk/Civ4map...elagoSnaky.jpg Archipelago http://www.straland.com/junk/Civ4map...rchipelago.jpg Tiny Islands http://www.straland.com/junk/Civ4map...pelagoTiny.jpg Continents http://www.straland.com/junk/Civ4maps/Continents.jpg Custom_Continents Number of Continents: One Per Team / 2 / 3 / 4 / 5 / 6 5 Continents http://www.straland.com/junk/Civ4map...ontinents5.jpg Islands Number of Large Islands: 1 Per Player / Extras / Several Extras Number of Tiny Islands: No / Few / Various / Many Tiny Islands 1 Per Player, No Tiny Islands http://www.straland.com/junk/Civ4maps/Islands1No.jpg Extras, Few Tiny Islands http://www.straland.com/junk/Civ4map...sExtrasFew.jpg Several Extras, Various Tiny Islands http://www.straland.com/junk/Civ4map...ralVarious.jpg 1 Per Player, Many Tiny Islands http://www.straland.com/junk/Civ4maps/Islands1Many.jpg Pangaea Shoreline: Natural / Pressed / Solid Natural http://www.straland.com/junk/Civ4map...aeaNatural.jpg Pressed http://www.straland.com/junk/Civ4map...aeaPressed.jpg Solid http://www.straland.com/junk/Civ4maps/PangaeaSolid.jpg Fractal Three examples. http://www.straland.com/junk/Civ4maps/Fractal1.jpg http://www.straland.com/junk/Civ4maps/Fractal2.jpg http://www.straland.com/junk/Civ4maps/Fractal3.jpg Terra http://www.straland.com/junk/Civ4maps/Terra.jpg Balanced A solid pangaea with balanced resources. Shuffle Archipelago, Continents, Pangaea, Fractal or Terra. Tilted_Axis No World Wrap setting. Landmass Type: Massive Continents / Normal Continents / Small Continents / Islands / Tiny Islands Massive Continents http://www.straland.com/junk/Civ4map...xisMassive.jpg Normal Continents http://www.straland.com/junk/Civ4map...AxisNormal.jpg Small Continents http://www.straland.com/junk/Civ4map..._AxisSmall.jpg Islands http://www.straland.com/junk/Civ4map...xisIslands.jpg Tiny Islands http://www.straland.com/junk/Civ4map...d_AxisTiny.jpg Ice_Age No Climate, Resource and World Wrap settings. Landmass Type: Wide Continents / Narrow Continents / Islands / Small Islands Wide Continents http://www.straland.com/junk/Civ4maps/Ice_AgeWide.jpg Narrow Continents http://www.straland.com/junk/Civ4maps/Ice_AgeNarrow.jpg Islands http://www.straland.com/junk/Civ4map...AgeIslands.jpg Small Islands http://www.straland.com/junk/Civ4maps/Ice_AgeSmall.jpg Mirror No Sealevel and Resource settings. Unsuited for an odd number of civs or teams. Mirror Type: Reflection / Inversion / Copy / Opposite Team Setting: Start Together / Separated / Anywhere Landmass Type: Small Lakes / Wide Continents / Snaky Continents / Archipelago / Tiny Islands Reflection, Small Lakes http://www.straland.com/junk/Civ4map...ctionSmall.jpg Inversion, Wide Continents http://www.straland.com/junk/Civ4map...ersionWide.jpg Copy, Snaky Continents http://www.straland.com/junk/Civ4map...rCopySnaky.jpg Opposite, Archipelago http://www.straland.com/junk/Civ4map...rchipelago.jpg Inversion, Tiny Islands http://www.straland.com/junk/Civ4map...ersionTiny.jpg Hub Areas Per Player: 1 Per Player / 2 (10 Players Max) Land Shape: Natural / Pressed / Solid Neutral Territory: Varied / Pressed / Natural / Islands Isthmus Width: 1 / 2 / 3 Plot(s) Wide 1 Per Player, Natural, Pressed, 1 Plots Wide http://www.straland.com/junk/Civ4map...alPressed3.jpg 1 Per Player, Pressed, Natural, 2 Plots Wide http://www.straland.com/junk/Civ4map...edNatural2.jpg 2 (10 Players Max), Solid, Varied, 3 Plot Wide (Islands in the middle by chance.) http://www.straland.com/junk/Civ4map...lidVaried1.jpg Ring Areas Per Player: 1 Per Player / 2 (10 Players Max) Land Shape: Natural / Pressed / Solid Neutral Territory: Varied / Pressed / Natural / Islands Isthmus Width: 1 / 2 / 3 Plot(s) Wide 1 Per Player, Natural, Pressed, 1 Plot Wide http://www.straland.com/junk/Civ4map...alPressed1.jpg 1 Per Player, Pressed, Natural, 2 Plots Wide http://www.straland.com/junk/Civ4map...edNatural2.jpg 2 (10 Players Max), Solid, Varied, 3 Plots Wide (Islands in the middle by chance.) http://www.straland.com/junk/Civ4map...lidVaried3.jpg Wheel Areas Per Player: 1 Per Player / 2 (10 Players Max) Land Shape: Natural / Pressed / Solid Ring Width: 1 / 2 / 3 Plot(s) Wide Spoke Width: 1 / 2 / 3 Plot(s) Wide 1 Per Player, Natural, 1 Plot Wide, 3 Plots Wide http://www.straland.com/junk/Civ4map...1Natural13.jpg 1 Per Player, Pressed, 2 Plots Wide, 2 Plots wide http://www.straland.com/junk/Civ4map...1Pressed22.jpg 2 (10 Players Max), Solid, 3 Plots Wide, 1 Plot Wide http://www.straland.com/junk/Civ4maps/Wheel2Solid31.jpg Maze No Sealevel setting. Maze Width: 1 / 2 / 3 / 4 / 5 Plot(s) Wide 1 Plot wide http://www.straland.com/junk/Civ4maps/Maze1.jpg 5 Plots Wide http://www.straland.com/junk/Civ4maps/Maze5.jpg Fantasy_Realm No Climate setting. Resource Appearance: Logical / Irrational / Crazy http://www.straland.com/junk/Civ4maps/Fantasy_Realm.jpg Logical http://www.straland.com/junk/Civ4map...almLogical.jpg Irrational http://www.straland.com/junk/Civ4map...Irrational.jpg Crazy http://www.straland.com/junk/Civ4map...RealmCrazy.jpg Great_Plains No Climate, Sealevel and Resource settings. World Wrap is Flat by default and anything else make it ridiculous. http://www.straland.com/junk/Civ4maps/Great_Plains.jpg Highlands No Climate and Sealevel settings. Mountain Pattern: Scattered / Ridgelines / Clustered Mountain Density: Dense / Normal / Thin Peaks Water Setting: Small Lakes / Large Lakes / Seas Scattered, Dense Peaks, Small Lakes http://www.straland.com/junk/Civ4map...DenseSmall.jpg Ridgelines, Normal Peaks, Large Lakes http://www.straland.com/junk/Civ4map...ormalLarge.jpg Clustered, Thin Peaks, Seas http://www.straland.com/junk/Civ4map...edThinSeas.jpg Inland_Sea http://www.straland.com/junk/Civ4maps/Inland_Sea.jpg Lakes http://www.straland.com/junk/Civ4maps/Lakes.jpg Oasis No Climate and Sealevel settings. http://www.straland.com/junk/Civ4maps/Oasis.jpg Team_Battleground No Sealevel setting. Unsuited for an odd number of civs or teams. Team Placement: Left vs Right / Top vs Bottom / Four Corners Team Setting: Start Together / Separated / Anywhere Left vs Right http://www.straland.com/junk/Civ4map...groundLvsR.jpg Top vs Bottom http://www.straland.com/junk/Civ4map...groundTvsB.jpg Four Corners http://www.straland.com/junk/Civ4map...legroundFC.jpg Climates Temperate http://www.straland.com/junk/Civ4maps/PangaeaSolid.jpg Tropical http://www.straland.com/junk/Civ4maps/Tropical.jpg Arid http://www.straland.com/junk/Civ4maps/Arid.jpg Rocky http://www.straland.com/junk/Civ4maps/Rocky.jpg Cold http://www.straland.com/junk/Civ4maps/Cold.jpg |
I'm not too clear on the fractal maps. I'd like to play on a 2-3 plot maze map. that looks mighty interesting.
|
[goodjob] x 100
What an excellent reference! Great work, Matrix! |
Very nice work Matrix. Sirian has a map reference guide on Apolyton in the Civ 4 main thread IIRC.
Question though: how do low, medium, and high sea settings as well as the climate settings affect a map in particular? For example, if you have high seas, continents, and arid settings enabled, will you have more tiny continents (and not a big two) and more flood plains on the arid setting? What setting gives the most food in general, highlands +temperate? |
I think that the seas effect the total amount of land tiles vs water tiles. that's it. So if you want more room to spread out, then have low seas and vice versa
|
Indeed. Sealevel doesn't influence the number of rivers.
|
Quote:
https://www.youtube.com/watch?v=zw08Py5nz1w |
Ah, finally another bot, those heather posts have become boring.
|
All times are GMT +2. The time now is 08:30. |
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.