*&%$--Spoiler for team Bears Civivor2--#@!*
This thread is to be used by the members of C4 for planning purposes and strategic discussion for the Civivor 2 game.
Holla Shot Calla! |
Checking in. If you could put a *spoiler* note in the title it'd make it doubleplusgood.
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Sup fellas. I edited the OP title.
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So, civ choices. I haven't played enough to tell really what traits aer ok, good and great, but I do know that celts and aztecs have horrid UU's. I like charismatic a lot, happy and unit promotion really is catchy. I hear agressive and financial are big too, and I'd assume organized, philosophical and spiritual to be just as nice. Protective and creative don't attract me, I'm not sure what to think of expansive and industrious.
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Well, I figure we're going to be limited to 1 aggressive and 1 financial civ per team.
And well, with war galore, certain traits mean nothing. So for War, I like Charismatic and Imperial. Protective is kinda the wrong idea here, since the best defense is a good offense. Genghis Khan Cyrus ( I really like Cyrus, in fact, I will test play him tonight) |
Okay, I've test-played Cyrus. He's a great civ leader, very under-rated, but the UU of the immortal would be tough, because we would need horses. I'm not high on the UU.
I don't want to double up on traits either, unless its financial. So the traits we have available are: Charismatic Protective Imperialistic Spiritual Industrial Financial Creative Organized Expansive Philosophical Aggressive So I can eliminate, right now, Spiritual, Philosophical, Creative. They really don't help with warmongering, right? Expansive ain't high on my list either. Protective helps for defense, but come on, we ain't defending! Charismatic Imperialistic Industrial Financial Organized Aggressive Cyrus is Charismatic and Imperialistic (Early UU) Ragnar is Aggressive and Financial, UU bonus could be handy (Mid UU). Capac is Industrious and Financial, (Early UU) Thoughts? |
Such a shame they haven't released a civ for each pair of traits imo.
I think Capac with his quecha rush could turn the tides. Cyrus is a monster early. Ragnar does well on any map type. What about Toku and Mehmed? |
ahh guys... your team name is wrong...
Team C4: Shane, Robboo, IglooDude ..... I did not read anything just went to reply after reading the first post. |
[lol] Let's put the bears up in the title :D
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I'm leaning on you guys because I am picking up the game this weekend.
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That means it's all you JH, we do have faith.
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Mehmed has a Gunpowder UU, and is expansive and organized.
Toko still has the samurai, but he gets the dreaded protective trait. Boo-urns. You can read up on it, but I don't know, i think that if we're defending in our cities we're losing, right? But Drill 1 and City Defense 1 is pretty powerful, and those come AUTOMATICALLY, without building a barracks. So maybe I am changing my mind here. Having 1 of our Civs dedicated to defense, one to offense, and one to research? So...Okay. I think Tokogawa is in. Good Suggestion. Cyrus and Capac as additions? We'll have good early units, and good protection. |
Have we decided on our civs? I get my discs today so I'll mess around with them tonight.
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So we have Capac, Cyrus, Ragnar, Mehmed and Toko as fore-runners so far? I'll volunteer for the defensive role, sometimes a good defence ... is a good defence. Another thing to consider is UB's; Capac and Ragnar have good ones, Toku's blows. We might want to replace him with Saladin: protective, middle age UU, can start with a run to a religion, good UB. This is the one I'd be.
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okay, were replacing toko with saladin
BEORN : SALADIN WHOMP : CAPAC JHILL : RAGNAR |
check your CFC PM box for the game IP
no password I have a beyond awesome starting position. Yours 2 is somewhat different, one might say. I started on Meditation to snag us a religion, one of you (JHill IIRC) is near and could benefit from it. I am semi-coastal (didn't fog-gaze the coast and settled away from it by a tile) and my neighbor is coastal as well, with stones. Waiting for you guys' input, I haven't played CIV in a while so however dumb it sounds, say it, and I'll take it kindly. |
Yeah, sadly , map is being restarted. I will be on tonight about 8pm onwards eST, catch me on gmail at stephenpopick AT gmail DOT com
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Are wer going for a war tech first or some religion?
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we each go for one, right?
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We can combine research as a team so if we want to speed through one we can.
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id rather go warring...it depends on our start tiles...when the first one of us sees all three civs, then we can see what we need
i am eyeing mining/bronze working |
I'm not sure I get how it works, but say we split 2/1 for a while, do you think we still have a shot at either of the 3 early religions?
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B all three of us can research the same tech and it reduces the research speed. IE if it take 30 turns for one person it would take 10 turns for three. I'm thinking someone is going to straight for the religions.
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Ok so we're not all 3 stuck on the same tech. I take it someone will triple up buddhism and get it, a bit less less likely is someone will go hinduism, but bronze location is important as well, probably much more. We're only 6 teams too, not 18, so i believe splitting up would be beneficial.
We have all starting techs short of mining, which is bad. I don't think we can afford to delay BW too much either. How about our biggest researcher solo's hinduism while the 2 others go for BW, and when someone gets hindu (us or another) we all side together on BW? I'd gladly take our chances on grabbing a religion. Buddhism will be researched first on the double by a team, we should assume that. Getting that tech for missionaries can wait until later. Netting a religion early can't wait though, because once we are beaten to it we're done for. After BW, we'll see what terrain tells us to do. |
I really dont want to chance anything on a early religion. Lacking mining hurts us (sorry guys, bad of me to not see that.
What is the appeal of an early religion? Cultural expansion? We pop the fat cross anyways in our main cities, and we're going to be close together enough as is. AW reduces WW heavily, I believe. We'll also want to take advantage of our UUs...Mine I think is the last, requiring machinery and civil service. If we want to go religion, we'll have to triple up. Otherwise its a potential waste of time, and something I'm not thinking we should risk. AH would be useful to find horses. BW is useful to see about resources. Eventually writing to COL to CS to get my stuff rolling. |
If religions get researched on the triple by the other teams, it'll take either 8 or 15ish turns for them to complete both. That is time they waste on not getting bronze themselves. If a single researcher of our team "wastes" these turns on researching a tech we will need one day anyways, it takes away a third of those - 3 to 5 - turns of net research towards bronze. These research turns will be on stock for when we want them and it is a reasonable amount of turns risked, to me. If we do get a religion, we'll be at most delayed by 7 turns on bronze, 7 turns repayed by extra happys and culture for our cities. Culture matters not, but happys can do much if we don't find too many triple luxuries around.
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Being able to peer into our enemies cities helps too but I doubt we'll be able to get missionaries in their cities.
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not with AW
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I am playing a test game with our 3 civs, using BetterAI, right now?
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Forgive my frenchness, but what was the question mark for?
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Uh, yeah, BEtterAI crashed about 100 turns in, but, mainly
We start together, duh The map has CHOKE POINTS...we need to find these and control em. Pretty much the civ in the middle becomes the research arm while the others do the heavy lifting, so to speak. Religion gets founded ridiciously quickly. Tech pace will be highly accelerated. This is interesting because units get obsolete faster, so UU's won't be that valuable, honestly. |
Started my end, settling next turn on a plain hills river, in range of pigs and FP's. Will have stone+wheat for 2nd city.
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Did you get a birdseye view to see how close we are? When do you leave B?
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Okay, I can see B's scout and settler. Whomp youre coastal to my north. I am wedged in the middle, which probably makes me commerce/resource bitch, which is good since my UU is later. you guys get to be warlike. =)
in my cross, 2 pigs, 2 fish visible is a fish resource to my north. Very good start for the researcher. I am researching mining. I will pop a goody hut next turn. Cross your fingers. |
whompers, you have a very good food start too...i think we will be whipping alot. so thats why i went to mining first.
beorn, looks like you get to really be the fighter =) |
Yep I starting with a quecha but will shift to clams once I get a minimal presence.
I joined you on mining. I have 2 clams, fish and FP. That's whip central I'd think. |
I leave this week-end. Same slightly nutty password. War sounds good to me. I am looking forward to massive cannon raider 3 warfare :D
I should only miss a couple dozen turns, so it shouldn't be a huge hassle on you guys. Otherwise I wouldn't have joined in the first place. |
Yeah, basically these are the 3 weekends that are rough for me. Not that getting married and rebuilding a home aren't rough during this whole process, but those weekends I am gone. We dont know who our neighbors are, do we care? Do we want to explore or just turtle and let folks find others before they find us?
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I think using scouts for mapping purposes but keeping our units close to home makes sense until we have overwhelming force.
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Yeah, I will not back home tonight or tomorrow, so please move my scout. I dont think there's much to do, but get that goody hut.
=) Work stuff |
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