Online CIV...
I've just played an online game (small map, 7 civs).
Fun game, until someone starts gaining an advantage. Then everyone just quits (except me and the score leader). Really annoying. :( It was actually a pretty nice game. Then the guy who had the advantage also quits... [???] Why start a game when you don't want to finish it (after maybe an hour of play)... [aargh] Well, I guess this experience should teach me not to play online civ against people I don't know. [rolleyes] OK, thanks for listening to my silly frustrations. I really did like the speed of the game though. Much faster in seeing your plans develop than pitboss. |
I played an online game once, 4 hours of warfare, i was mentally exhausted, + then a few people quit including the leader...i dont think i'll be doing that again.
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I'd be up for it, i played an online game against mauer once and it was fun.
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I participated in that one too I think, BCLG100. I didn't like it, because we played simultaneous moves and a lot depended on who clicked faster. (And even when I knew I had to click fast, with the new turn a window popped up on what to build next. [aargh])
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What do you think happens when two warring civs come online at the same time? Or the LAN games we played at Beams' place last summer? Same thing, IMHO.. |
Oh, well then i guess i was in more than one as i do remember playing mauer by myself,
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For a place for online play in a more ordered environment where quitting is actively discouraged.
http://league.civplayers.com/?section=home |
I regularly play MP games, not though through gamespy lobby but either in tourneys or just with people I know well. It is fun and if there are 2-3 players, you can make it turn-based and not simultaneous. One can join the ladder and have more fun there.
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You could play simultaneous moves, but agree to move in turn once war is declared. It really works when you agree with all players that once someone wants to attack he silently waits until everybody else has moved, then declares war and makes his moves. The next turn the defender moves before the attacker (as he basically did the previous turn), as well as in all subsequent turns, until there's peace again. |
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