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ProPain 18-03-2004 22:09

Glad it works but it ficks up my colot scheme of windows as a ALT TAB. Ah well can't have it all.

Read your guys posts. Realise I suck big time at SMAC.
Look around in game. Realise myself again I suck big time. Borehole[dunno]Wasnt that the mega mine...Apparently it is.

Press enter.

Interturn
Zakharov wants a chat. He wants us to withdraw troops. I comply. UNity rover retreats from battle with mind worm.

2161 - move some untis

2162 - move some units and look for city locations. Take the terraforming tour .

2163 - pop a sea pod, kelp. pop a sea pod, minerals

InterturnSantiago wants a chat
Mindworms kill a rover from zakharov

2164 - rover falls thru dimensional gate. Lands next to pod, mind worms.attack naval worms with our nnaval worms, win and promote.

INterturn
We lose a rover to mind worms

2165 - Found memory of earth, Mind worms next to it though.

2166 - learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.
Open pod, 25 credits.

interturnZakharov lost another rover to pods

2167 - FOund Velvetgrass point. Lal wants a talk, he asks us to join a war against Santiago. I decline.He tries to extort secret of the human brain from us. I decline. He backs of.

2168 - crappy ZoC prevent me from retreating a rover, grr

interturn
mindworms blasts away our alien artefact [cry]

2169 - Skimship takes out a wounded mindworm that killed a peacekeeper skimship. Our Skimship promotes to hardened.

2170 We finish the weather paradigm in greenhouse gate. WHich is off course planets first wonder. Set GGate to Human Genome. Get a unity foil from a pod.

Save the game





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Aggie 18-03-2004 22:12

Our first wonder [love]

ProPain 18-03-2004 22:44

Found a copy of the strat guide.

Download Attachment: [img]icon_paperclip.gif[/img] strategyguide.zip
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Melifluous 18-03-2004 23:47

Nice one PP!

My favourite line was about the mindworms.

Quote:

quote:learn the hard way that a city can be razed by mind worms. No more memory of earth. Sorry guys.
Thats what this game is all about...

I have forgotten many many things about this game, but faintly remembering that Locusts are your friends...

Helicopters? Aircraft?

PlanetBusters?

Wow we have so far to go in this game :D

Oh and I got it!

Melifluous

Melifluous 19-03-2004 16:38

Preturn - Move a mindworm from Autumn Grove towards Song. Also one from Last Rose to Song. Switch Song from Colony to Synth (1.2.1).

Turn 01 (2171AD) - IoD takes out IoD, promote to Boil. Colony stops in the west, move on to take Bonus Food plus Bonus Shields.

Turn 02 (2172AD) - Autumn Grove synth (1.2.1) -> recycle tanks. Pop a tidal wave followed by IoD.

IBT - IoD kills skimship.

Turn 03 (2173AD) - Razorbeak Wood founded -> Synth (1.2.1). Pop pod and get 100energy.

Turn 04 (2174AD) - IoD hits Pod -> rover.

Turn 05 (2175AD) - Rush a load of stuff. Build a Colony pod from Gaia. Build a former in Last Rose. IoD pops IoD.

Turn 06 (2176AD) - Centauri Empathy -> Ethical Calculus. Pay 24gold to switch to Green Economy. Book of Planet Interlude. 75% worm capture now :D and +4 efficiency. Song builds Network Node. Wake an artifact and send to Song. Found silverbird park.

IBT - IoD kills transport foil.

Turn 07 (2177AD) - Autumn Grove recycling tanks -> MindWorms. Last Rose recycling tanks -> network node. Razorbeak synth (1.2.1) -> formers. Pop pod monolith. Pop pod IoD.

IBT - Lose a skimship to IoDs.

Turn 08 (2178AD) - Silverbird park synth (1.2.1) -> recycling tanks. Link AA to Node at Song. We get High Energy Chemistry.

Turn 09 (2179AD) - Velvetgrass recycling tanks -> network node.

Turn 10 (2180AD) - Vale of winds founded. Talk to everyone and buy Polymorphic software from Yang for Flexibility.

And thats that.

We own on the graphics, but now have no cash [:p]

Next!

Melifluous

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2180.zip
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Aggie 19-03-2004 16:39

That makes anarres up?

anarres 19-03-2004 16:46

Got it, will play tonight.

IoD?? [???]

Aggie 19-03-2004 17:01

Island of Doom?? (EDIT: no, Isle of the Deep)

Melifluous 19-03-2004 17:06

Quote:

quote:Originally posted by Aggie

Island of Doom??
lol, nearly it's the Isle of the Deep!

Sheesh, you been playing this game?

Also sorry about my fantastic abbreviation in this game, but PP started it with his GGate. (Greenhouse Gate).

Maybe we should rename all our bases to Base1, Base2, Base3 etc [lol]

Melifluous

anarres 19-03-2004 17:17

So tell me what to do tonight before i totally fuck it up.

FWIW I remember the basics - we need to get a defensive or offensive 'levelup' so we can design and build better units in the unit workshop, and also the first unit costs 50% extra right?

What is our first unit going to be then? What is our current research plan (apart from our next tech, where are we headed for?)

anarres 20-03-2004 22:28

2180: Change Sementhial Garrison to Plasma Garrison.


2181: The Flowers Preach builds Colony Pod -> Network Node.

IoD captures IoD. Investigate Monolith -> get repaired.


2182: I notice we have an alient artifact in Last Rose of Summer, but are 12 turns from building a network node. I send the artifact to Song of Planet for inspection.


2183: [sleep]

Spartans demand we leave.


2184: The alien artifact arrives at Song of Planet and I find the node there has already been used. [lol]

Found Forest Primeval, set to Recycling Plant.

Zakharov offers us 40 energy for contact with Lal, I give it. Next I give Polymorphic Software in exchange for High Energy Chemistry.

Morgan refuses to swap techs - what can we do to convince them to trade? I can't remember the twists of diplo at all...

Santiago demands Planetry Networks when I talk to her! I refuse and she backs down.

Lal demands Secret of the Human Brain, I refuse again and he retreats.


2185: Vale of winds completes Plasma Sentinal prototype. Pop pod -> maps. Pop pod -> Unity Rover. Pop pod -> Pod swallowed by IoD.


2186: Gaia's Landing builds Biology Lab -> Command Nexus. Pop pod -> minerals.


2187: [sleep]


2188: Mindworm spots Mind Worm -> Kills.

The Hive cancels our Pact, not sure why...

Morgan now offers us 175 energy and Gene Splicing to attack the Spartans. IIRC they are right next to us, so I say no for now. He still refuses to trade tech for tech. Fuck, he has declared a vendetta on us - at least we are half the world away. I suggest upgrading some Synthmetal Garrisons to Plasma Garrisons and building some 4-1-1 units when the current projects complete.


2189: Research Ethical Calculus. Select Intellectual Integrity.

[lol] Mindwork activity is increasing for the next 20 years - have fun guys!


2190: Pop pod -> Alien Artifact. [coool] Pop pod -> mineral resources.

I left 1 former without orders, I couldn't decide what to do with it. We have a network node in a base and another in the NW corner of our territory, we should hook these up soon.

I have been sharing the units out over the cities. Some cities had many more than 2 units and some cities had no units assigned to them at all. This is a huge waste in produciton and we must be much more carful in future. There is 1 base left paying support to units. One of those units is on auto-move to another base where it needs to be re-homed, and it still needs more re-homing.

SMAC 2190AD

Aggie 20-03-2004 23:19

Got it!!

Aggie 23-03-2004 10:49

IHT: I switch Greenhouse gate to Empath Guild, which will give us all contacts and a double vote in the elections.

Turn 2 (2192) Nothing much.

IT: 3 cities finish improvements. I start two more project: the Virtual World and the Human Gnome Project.

Turn 3 (2193) Next work nod elinked to Last Rose of Summer. Industrial Base is the free tech. I switch our goverment to Democratic for 24 gold.

IT: Mindworm destroys terraformer. Artifact arrives at Silverbird park.

Turn 4, 5, 6 (2194, 2195, 2196) [sleep]

IT: We are the first on the planet to breed a native lifeform [party]

Turn 7 (2197) The other civs are backward [rolleyes] Because I can I sign a pact of brotherhood with Lal.

IT: Empath Guild finished!!

Turn 8 (2198) We meet Miriam through the Empath Guild. We bcome friends but she doesn't appear to really like us that much.

Council Vote:

Morgan abstains (10 votes)
Yang abastains (19 votes)
Zakharov votes for himself (22 votes)
Santiago abstains (17 votes)
Miriam abstains (13 votes)
Lal votes for US (12 votes)
We votes for ourselves (46 votes - double through Empath Guild)

We are elected as plantetary leader.

Turn 2199, 2200 We pop a few huts and find where Miriam is hiding.

I haven't rebased the units...sorry [blush]

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2200.zip
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anarres 23-03-2004 10:54

A great set of turns, but please remember to rebase units! I don't want to be the only person doing it. ;)

Can you remind us of the Democracy changes? I looked at it and I didn't think it was worth it. IIRC economy went from +4 to +6 with Demo, and I thought anything over +4 was wasted?

I need focus in this game - in Civ I know exactly what to focus on and when (and why!), but with SMAC I feel like I am using a sledgehammer to break eggs.

Aggie 23-03-2004 10:56

anarres, you may be right about the Democracy switch not being very clever. We indeed went from +4 to +6 for econmy but lost on support. Sorry for that!

PS. I would have taken pics, but the screenprints just look terrible.

EDIT: regarding our future plans: I would just kill Morgan with the mindworms we have (or have him surrender to us). Other weaker nations may be next!

ProPain 23-03-2004 13:50

Ok , will take it tonight when I get home!

ProPain 23-03-2004 22:35

Looking around
The game looks weird and yet familiar. Turns out I loaded my own practice game [lol] Load correct game. Much better! Have the impression we need more formers, but I dont know if we can afford it with the city support construction.

Press next turn: System crash. Reload.

Turn 1 - 2201
We discoverIntellectual integrity. Switch to neural grafting.
Discover IoD can carry units! Land unity rovers, capture mindworm. Pop a pod, reveals nutrients. Pop a pod and it's infested. Forgot that could happen. Build some roads, morgan wont talk, idiot.

Turn 2 - 2202
Vale of Winds builds Network Node.

Turn 3 - 2203
Greenhouse Gate riots. MM. Velvetgrass Point finishes NetworkNode, start childrens creche.

turn 4 - 2204
Industrial collapse at Song of Planet. Is this a random event???
Silverbird Park builds Network Node, switch to childrens creche. Set a second former to drill aquifer near Razorbeak Wood.

Turn 5 - 2205
Myriam starts human genome project

Turn 6 - 2206
We lose a former to a mind-worm, DAMN. Collect mindworms on IoD to move against morgan

turn 7 -2207
Univesity is nearing completion of the Virtual world. Trade a tech for gene splicing with miriam. We cant afford to buy The virtual world, noone has the money to buy techs from us. Crap!

turn 8 - 2208
Buran Project builds the Virtual world. I'm sad. University is now almost completingn human genome too!
We discover nerual grafting. I switch Virtual World to human genome and hurry it for 468 credits.

Yang declares war out of the blue and takes a IoD carrying a alien artefact. Now I hate him too.

turn 9 - 2209
Uni builds comman NExus

turn 10 - 2210
Nothing much

Our war with dear Yang is bad news, because our military isnt really doing great.



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ProPain 25-03-2004 23:43

Is anyone taking this?

Aggie 26-03-2004 00:21

anarres or meli would be up...one is sick at home and the other is flying to Holland...

Melifluous 26-03-2004 15:00

Quote:

quote:Originally posted by Aggie

anarres or meli would be up...one is sick at home and the other is flying to Holland...
I got it!

I can play this on the way home tonight.

Melifluous

Melifluous 29-03-2004 13:07

OK I am half way through this.

Quiz Time!

What has happened during our turns?

A) Yang invades, we lose 2 cities before we hold him back.
B) We take a city from the Hive.
C) We dont lose a single unit in the Hive War.
D) Miriam calls us up and asks us to be bestest buddies...

Melifluous

Aggie 29-03-2004 13:10

A) Looking at the other options in this quiz, I say no

B) Probably

C) Why not? Sounds so bold a statement that it must be true.

D) Is absolute nonsens. She probably told you we are treehuggers and joined Yang [:p]

ProPain 29-03-2004 13:29

mmm, A&C are contradictory and I think our situation wasnt that good to have a war. I dont think we lost 2 cities however as that would indicate yang landed troops from a ship.

So I say

a) no
b) yes
c) yes
d) werent we warring her? We had IoD nearby with troops on them so I say: yes

EDIT: d) We planned on taking Morgan. Still I think yes, maybe she hoped to get a tech from us for it.

Melifluous 30-03-2004 01:03

Aggie was quite correct...

Miriam saying she loves us [lol]

anyway my turns

Preturn - Change Razorbeak wood from formers to transport and rush it. Lots of pods there for the taking. If I pop them with a skimship then we cant get units. Switch Song from CDF (which Gaia is building) to Probe team and MM the city to at least get 1spt ;) Worried about defence to Yang, switch Forest Primeval to Impact Rover.

Turn 01 (2211AD) - Flowers Preach Network -> Creche. Razorbeak Wood Transport Foil -> Recycling tanks. Our IoD attacks a Yang Skimship, scratch 1 ship. Now reached boil status. Our first military victory! But not the first on Planet of course, yang managed that about 30 years ago. Rush Probe team.

Turn 02 (2212AD) - Silverbird park creche -> sea former. Link Alien Artifact (AA) to Flowers Preach. We get Initiative, we can now build cruisers. Also Amphibious Pods (allows Amphibious attacks!) Switch research to Ecological Engineering (allows 3+ minerals per square!) Pod gives IoD, try a capture and lose our unit. Drop a MindWorm and 2 rovers behind Enemy lines in Yangs territory. MM Song for Max growth.

Turn 03 (2213AD) - GG Network Node -> Impact Rover. Spot a Yangian (sp?) Impact Infantry near Silverbird Park, rush the Impact Rover at Forest Primeval for 22gold. Hit pod, sea formers at Silverbird Park complete next turn.

Turn 04 (2214AD) - Our new Impact Rover attacks Yang and kills his Impact Inf (4.2.1). 70% damaged, promotes to disciplined. Attack another Imp Inf with a Boil Worm, slaughtered him, 10damaged. These mindworms are lethal! Attack Fellowship city with Boil MW and kill the defender, 80% damaged. It was the only defender! We take the city (autorazed) and get 8 credits. First conquest on planet! Silverbird park sea formers -> mindworms.

IBT - 2 more troops of yang appear (Impact rover (4.2.2) and Synth Sentinel (1.2.1) and he wants to talk, he demands 175credits for peace, lets see if we can take some more cities and troops and change that proposal [satan]. Realise that The Hive probably went to war because we are democratic.

Turn 05 (2215AD) - Ecological Engineering -> Centauri Meditation. Rush a Creche at Song, got a message that the people there are unhappy, no riots yet. Attack Imp Rover with MW, they retreat we promote to Mature Boil! Peacekeepers cancel our pact.

Turn 06 (2216AD) - Song of Planet creche -> MW. Our MW near Silverbird park kills synth garr (1.2.1) promotes to Great Boil!

Turn 07 (2217AD) - Autumn Grove creche -> Network Node, it can now use its Boreholes properly. Slight hunger here now.

Turn 08 (2218AD) - Great Boil MW kills (4.3.1) Hive troops near Silver. GG build Impact Rover -> Imp Rover. Transport pops pod gets AA! Take 2 Hive cities to 0 defenders ;) Pop a pod with IoD and get an IoD pop up, kill it.

Turn 09 (2219AD) - Rose builds creche -> MW. We take Fecundity Towers and raze it. And the Leaders Horde (autorazed) Yang wants to talk... He still wants 175gold... LOL I laugh in his face. Pop pod maps...

Turn 10 (2220AD) - Flowers Preach creche -> MW. Vale of winds MW -> MW. retreat a yang unit again, kill with Rover and then kill a MW with a MW. Pods give maps, maps and 50 credits. Lal loves us... We have the correct government. Other 2 people we aren't at war with wont talk to us.

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2220.zip
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Melifluous

Aggie 30-03-2004 07:29

Yes, those mindworms are awesome. Big part of the reason why I like the Greens [hammer] Let's try to take more cities to get him surrender to us! That would take away a big threat :)

Aggie 05-04-2004 12:41

anarres, are you 'up'?

anarres 05-04-2004 13:32

Not only am I 'up', but I got the Tech Tree poster back from my Brother this weekend! :D

I will check the techs and suggest something - IIRC it I always made my way to (A8) and Maglevs ASAP...


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