***SPOILER*** Matrix's Game
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So, for a while I've been playing a game run by good old Matrix, with a bunch of Fins and Beorn in it. Yeah, I'm a slacker: I should have started a thread ASAP, but hey: life interfered.
Well, things developed quite nicely for me, as you can see below: I got France (so Le Reich instead of Das Reich), I have copper, horses, a luxury resource I can actually already use, I can use water res for good food and commerce, I have a second city, and I just produced my first axeman. To my North there is some space, with sadly quite some jungle and little production terrain - at least there are rivers and thus commerce and watermill options. And then, further North, is Matrix Land! Which begs the question: do I [estwing] him ASAP? He has a religion, thus good city defense values, but as there is a copper right outside his borders I expect him to not have any hooked up by the time I could have a few axemen and a spearman there (spear in case he has chariots), who could plunder their way across his lands with impunity and really slow down his development. http://www.civduelzone.com/forum/att...1&d=1554931882 |
Matrix isn't that old, is he?
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we all are, Shabba, we all are! :eek:
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Update:
given my natural tendencies - builder but always tempted by conquest - I have decided to build a strong military while expanding carefully. This means chopping forests to go into settlers, and otherwise letting cities grow by building troops and improving terrain. A new dotmap - the first was a 20 second look at how much space there is around me - looks much better: http://www.civduelzone.com/forum/att...1&d=1555187840 The obvious build locality if I attack the yellow disease in the NW is the dot to the N and 1 W of my capital. Otherwise, it may be saner to settle the NE. The NW is out: Iron Working is too long in researching (although I must, and soon) and I have too few workers to quickly utilize the jungled lands. |
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Another turn, another decision:
Matrix is first in points, I am second. I now have three axemen ready to move. Another one in 4, and a settler in 4 (due to a chop). Matrix's capital (with a religion, thus defense boost) is 10 moves from where the axes are. He will see them after 7 moves. He either does not have copper, or there are two coppers very close together. One is right outside his current, three-times-expanded borders. I doubt there is another one in the capital area. However, he has a second city, and he has mined a dry hill I can see - this might hold iron. If he is limited to archers, I am very tempted to invade and just pillage the shit out of him. Early pillaging and prolonged occupation is deadly. if he has iron, I may be fast enough to block/pillage it before he has a significant quantity of good troops - see above. However, I also need a spearman, as there is a good chance that he has horses and thus cheap-o chariots to kill my axes. That is another delay of several turns or I waste 80 bucks on an upgrade of a warrior ASAP. There are two of my warriors near his lands to bring in an cause further havoc. Not a strong troop, especially as they are on two different sides, but still something he can't ignore due to the threat to his resources. yeah, just moved the warrior - I can upgrade later. Options - you gotta keep them open! This costs me 1 turn of [:(!] in my capital, with no effect on production, until I can bring another warrior in from elsewhere. |
Kill him.
Keep us updated. |
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http://www.civduelzone.com/forum/att...1&d=1555529875
Developments: Matrix has horses! Good thing I have that warrior and money to upgrade! Also, the hill does suspiciously look like iron :( And then, there is more Lebensraum to conquer just beyond..... [estwing] |
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