Civ Duel Zone

Civ Duel Zone (http://www.civduelzone.com/forum/index.php)
-   Beorn's Wintry Cavern (http://www.civduelzone.com/forum/forumdisplay.php?f=135)
-   -   ***Spoiler*** Babe vs Council deathmatch (http://www.civduelzone.com/forum/showthread.php?t=4403)

Whomp 02-03-2008 23:40

Your unthoughtfulness and my full thought are about equivalent. :)

Beorn 05-07-2008 00:43

161: Retaliate, try to think about hitting fast with fast to prevent retreats, maybe not the best move but all in all we went from

http://i169.photobucket.com/albums/u...rn/cage161.jpg

to

http://i169.photobucket.com/albums/u.../cage161-2.jpg

At the cost of 2 knights, 2 AnCav and other oldies. So I'll take that 20:14 ratio anytime, and a lot more so with the unit cost comparison (1170:570) and the artillery stack they had. I'm still clueless as to why they attacked your defender stack at all, in the first place, if they wanted to establish a Dyes foothold.

To be fair, we could count the first strike that lost them 2 cavs to our 4 pikes 3 spears: we still win 22:21 @ 1330:750. And while a lot of those shields were actually gold upgrades, they are statistically 600 shields, or one GLB, behind. Add to that the GLB they built for 2 techs ... we're in good shape.

Combat log here, the mounties did a terriffic job, and the MDI's took heaviest losses yet also did tremendous. A lot of knight retreats make me think I should've used fast against slow, but I'm still undecided.

MM for Phys in 6 down from 7, Metall in 3 (MilTrad in 7 total).

Beorn 18-08-2008 20:20

I can access CDZ from the college I work in but the other site is blocked.

So here it goes, for the curious:

http://www.civ3duelzone.com/forum/up..._cage175-1.jpg
120.42KB

http://www.civ3duelzone.com/forum/up..._cage175-2.jpg
87.1KB


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