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-   -   SMAC your bitch up (http://www.civduelzone.com/forum/showthread.php?t=1404)

anarres 10-02-2004 16:15

SMAC your bitch up
 
So, I got bored waiting for someone else to get an Alpha Centuari game going...

When I find 'useful' links I will post them, but for now just let me know if you have any interest in a SMAC SG. :)

P.S. The unit workshop RULEZ!!!

Aggie 10-02-2004 18:56

I am very interested, but:

- I have never strolled around forums to know more about the game so I just tried something (beat the highest level). In hindsight it was monarch style at most. Meaning: hey, I'd like a tip or two ;)
- I can't start my SMAC on XP :( It should be possible, but it didn't work out so far.
- I love to play as Deirdre [love]...well it doesn't matter to me, but I loved to be very environmental.

The unit workshop really is smashing:
- I built ships that could do spy missions and captured cities this way [love]
- I made flying pods to settle over the globe [hammer]

anarres 10-02-2004 19:27

I agree that the Greens are a great faction to play, I am up for that too.
:)

I've never been to fora for SMAC either, I'm not even sure where there is one...

Aggie 10-02-2004 19:33

Quote:

quote:Originally posted by anarres

I've never been to fora for SMAC either, I'm not even sure where there is one...
Apolyton :)

col 10-02-2004 22:28

CFC

col 10-02-2004 22:29

CFC

Skyfish 10-02-2004 22:36

Its double posting night at the tavern...

Melifluous 11-02-2004 10:52

Quote:

quote:Originally posted by anarres

... but for now just let me know if you have any interest in a SMAC SG. :)
I too am very interested but havent played for YEARS...

Melifluous

col 11-02-2004 13:47

If you can find it, look for the SMAC strategy guide by Velociryx / Velocyrix(?). Its the definative guide to SMAC strategy. I played for years then read that and had my eyes opened.


Melifluous 11-02-2004 14:00

Quote:

quote:Originally posted by Aggie


- I can't start my SMAC on XP :( It should be possible, but it didn't work out so far.
There is most certainly a patch around that addresses this point Aggie.

http://www.firaxis.com/downloads_detail.cfm?file_id=64

I'll accept your thanks in advance ;)

Melifluous

Eklektikos 11-02-2004 16:54

SMAC SG? I'm in.

Aggie 12-02-2004 20:44

[afro][jump][jumpD][estwing] I can play. I can play [jump]

Skyfish 12-02-2004 22:54

Meli's DA man !
[afro] [stoned]

Aggie 12-02-2004 22:55

Well, in fact....I followed a simple advice from CFC [eek]

Aggie 18-02-2004 12:00

As far as I can see we have 4 players now: anarres, Melifluous, Eklektikos and me. Enough to start discussions about:

-level
-faction
-map
-etc... :)

anarres 18-02-2004 15:05

Faction was going to be the Greens right? For a bunch of yoghurt weavers like us it seems appropriate. I always liked the Hive too, but they are waaaay too easy to play IMO. :)

Everything else I have no opinion on (or at least not enough of one to care too much).

Aggie 18-02-2004 15:38

Regarding level: I played this game to death, but that is 3 years ago. So my skill level isn't that high anymore. I am willing to play trandcend, but then I like a good discussion on how to proceed. I even don't know how to MM properly anymore, I assume that it is different than in CIV3 :D.

I'd say:
-large or huge random map
-standard settings
-native activity: normal or abundant
-AI respawn off
-self research ON

anarres 18-02-2004 16:00

hehe. I can't even remember half the rules, so I guess it's a learning experiance for me too. I am happy to play whatever level everyone else wants.

ProPain 19-02-2004 10:36

He, don't forget me!!!! My experience in SMAC is 'wretched' to speak in Hattrick terms. I've never played it as obsessively as I played civ, so you guys probably need to advise me once in a while.

Aggie 19-02-2004 10:40

OK, shall we pick the third level? I believe it is called 'Librarian'??

ROSTER:
anarres
Aggie
Melifluous
Eklektikos
ProPain

(I found my new goal in life: running SG's :D )

Aggie 19-02-2004 22:10

I am willing to make a map on the third level of the game, but if someone else than me would like to start PLAYING it, please do so. I am VERY rusty regarding this game. I know that the Secret of the Human Brain is something to go for, but I forgot why [:o] I know though that that 'Doctor' will probably get it before us. I also know that you should have ships asap as well, to get the pods AND to capture those worms. But that's about it... My main problem lies in the expansion, build choices and mm-ing atm.

anarres 20-02-2004 00:05

Aggie, you remember more than me and you certainly should be before me in the order...

Aggie 20-02-2004 07:28

Quote:

quote:Originally posted by col

If you can find it, look for the SMAC strategy guide by Velociryx / Velocyrix(?). Its the definative guide to SMAC strategy. I played for years then read that and had my eyes opened.
OK, I will start the game and look for this as well.

Melifluous 20-02-2004 17:58

Found that guide.

Nice link provided Lefty Scaevola at CFC.

http://www.booksurge.com/author.php3...ntID=GRTU00118

Apparently its after the Gaurdians novel...

Melifluous

Aggie 20-02-2004 18:16

Thanks Meli. But I didn't expect it to be a guide that I have to pay and wait for. I didn't pay for info I got from CFC and CDZ to improve my CIV3 skills. I try another way first :)

Aggie 20-02-2004 19:27

Level: Librarian (4th difficulty level)
Landmass: large
Rest: random

The screenshots are terrible. I have to find a workaround for that :(

These are the rules. I added that the game waits at the end of the turn.

http://www.civ3duelzone.com/forum/up...SMAC-rules.JPG


We land near the sea and have mineral resources and flat rolling land near by.

http://www.civ3duelzone.com/forum/up...;s landing.JPG


We start with a scout patrol and a colony pod. The scout patrol goes south, the colony pod goes west. I start researching Biogenetics to race towards the Secrets of the Human Brain. But when that fails, we should go for Flexibility, to build a ship fast! Labs at 80%, Economy at 20%. Breaktrough in 11 turns.

(1) year 2102: Gaia's Landing: Scout patrol->Formers. Scout Patrol stays at home. Other Scout patrol opens pod and finds Mineral Resources.

(2) year 2103: [sleep]

(3) year 2104: Scout patrol opens pod and taps an underground river. Colony Pod follows the river west and ends at the edge of water.

(4) year 2105: [sleep]

(5) year 2106: The Flowers Preach founded on the river.

(6) year 2107: The Flowers Preach: Scout Patrol->Formers. Scout Patrol stays home. Other Scout Patrol opens pod and finds xenofungal bloom :(

(7) year 2108: Gaia's landing: formers->colony pod. Scout Patrol captures a mind worm [dance]

(8) year 2109: Former builds solar collector. Mind worm is fast on xenofungal bloom and opens pod. It gives us 75 gold.

(9) year 2110: Hmmm, I made a mistake somewhere, because we discover Industrial Base :(. Research on Biogenetics now (I hope). Our first breakthrough is only one year after the University. Mind worm finds energy resources from a pod.

(10) year 2111: Mind worm finds 75 gold in a pod. Scout Patrol finds the datapod of Morgan of the Morganites. I ring him up: I sign a treaty of friendship but he doesn't want to trade.

(11) year 2112: Gaia's landing is size 2. MM-ing is needed for growth and minerals. We find the borehole cluster and a story about it pops up. We open a pod and find energy resources again.

(12) year 2113: In a pod we find info on Information Network. We now can make network nodes :)

(13) year 2114: We discover Biogenetics. Chances on Secret of the Human Brain are slim, but I still go for the other required tech: Social Psych.

(14) year 2115: We open a pod and find mines. Start roading a tile near Gaia's landing.

(15) year 2116: Flowers Preach: former-> Colony Pod.

(16) year 2117: Another pod reveals Aplied Physics [dance]. Former near Flowers Preach starts solar collector. On this level we lose a pop at Gaia's landing while building a Colony Pod.

(17) year 2118: Former near Gaia starts another solar collector. Mind worm captures another mind worm! A second mind worm is killed and the winning worm is of larval mass now :)

(18) year 2119: As I predicted: the University discovered the Secret of the Human Brain :( Oh-well, then we should go researching Flexibility soon.

(19) year 2120: Song of Planet founded. We open another pod and get 75 gold.

(20) Song of Planet: Scout Patrol->former. Scout Patrol stays home. Pod appears to be a monolith. We investigate it and worm is now larval mass.

We are 2nd power in the world (behind the University). We already captured two mindworms and found two techs. I'd go for Flexibility and build AT LEAST one ship (which can defend itself, no freight). Our strength is the fact that we can capture native life very soon in the game, so we should certainly use that!

Our world:

http://www.civ3duelzone.com/forum/up...-World2111.JPG


The save:

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2121.zip
43.43 KB

anarres 20-02-2004 21:02

Mel, if you can take this before tomorrow then please do, otherwise I will post a 'got' tomorrow.

Melifluous 20-02-2004 22:54

You take it anarres?

Unless you dont think you will take it before midday?

In which case I can definately play some turns before then.

Coming on MSN briefly for a chat now

Melifluous

col 21-02-2004 00:06

I've downloaded Velo's guide somewhere. I'll post it when I find it...

Melifluous 21-02-2004 12:03

Turn 01 (2122AD) - Former starts road between Landing and SoP. Worm opens pod, mindworms (2 of em) Attack one of them and win just, Pre-Boil worms now(but 100% damaged, he's toast). Scout patrol in the south hits a pod, Alien Artifact!

IBT - Other worm near our very damaged worm goes away. wow this aint civ is it.

Turn 02 (2123AD) - Former continues road to SoP. Scout patrol scouts, Artifact -> SoP. East worm hits pod. Manufacturing Supplies worth 75 creds. Other Former near Flowers complete solar starts road. We can buy Social Psych from Morgan for 100 credits. I do so, this saves us 8 turns. I switch research to Mobility.

Turn 03 (2124AD) - Yawn.

Turn 04 (2125AD) - Worm hits pod, mineral resources. Scout patrol hits pod, Xeno bloom. Colony pod due in two turns at Flower, minor MM to get best food for two turns.

Turn 05 (2126AD) - Mobility researched -> Flexibility. Eastern worm find another worm and attacks, defeating it and is now Pre-Boil. Gaia's Landing Colony Pod -> Recycling Tanks.

Turn 06 (2127AD) - Alien Artifact hits SoP. We need some Network nodes, but maybe later huh. The flower preach Colony Pod -> recycling tanks.

Turn 07 (2128AD) - Scout patrol hits pod, energy source +25 energy credits.

Turn 08 (2129AD) - Native worm pops up in front of our Colony pod and 80% damaged worms, both run for a monolith. Other worm finds that robot has set up some solar collectors.

Turn 09 (2130AD) - Song of Planet Formers -> Damn worms block access to the monolith with their zone of control. Worm and Pod head for new build site. Scout patrol hit pod, underground river.

Turn 10 (2131AD) - Worm hits pod, 50 credits.

Notes to next player (anarres) Western pod is where it wants to be. Eastern pod is now going for the borehole cluster. We have an Alient Artifact in Songs of Planet. No network nodes yet, although we could build them. Both pods are causing us Support money.

Melifluous

Download Attachment: [img]icon_paperclip.gif[/img] SMAC-2131.zip
50.08KB

anarres 21-02-2004 17:08

Guys, I got *very* bad news! I just searched for my SMAC CD and I can't find it! [mad]

I think I have lent it to one of my brothers, it will be a few days before I can get it back. Please skip me until then... :(

Melifluous 21-02-2004 18:28

I must admit that I found my SMAC cd to be in a horrible condition due to a 3 year child (at the time) and a Metal Chair...

So I found a replacement 'cd' on Kazaa...

only 150mb.

Melifluous

Still if you want skipping, Eklektikos is up next!


anarres 21-02-2004 18:32

It will take too long to d/l at home, I will do it from work on mon...

...so yeah, skip me for now.

Skyfish 21-02-2004 18:39

[lol]

Beam 21-02-2004 19:11

Just 150 Mb, where can it be DL'ed?

Meli, what is the condition of our 4x2 btw?

col 23-02-2004 12:45

Velos guide (160k zipped word file)



Download Attachment: [img]icon_paperclip.gif[/img] strategyguide.zip
163.59KB

Aggie 23-02-2004 12:47

thanks [worship]

anarres 23-02-2004 13:04

Mel, what did you search for on Kazaa? I tried "smac" and "alpha centauri" on both Kazaa and bittorrent and didn't find anything. [cry]

Melifluous 23-02-2004 14:31

Well I prefer to use a lighter version of Kazaa and found it ok...

(Kazaa lite is funny, someone hacked Kazaa and took all the spam and trackers and spyware out, and Kazaa had the temerity to get upset [lol] )

And it was searching for Alpha Centauri that I found it...

Melifluous

PS. Maybe if you come online I can FT it to you?


col 23-02-2004 14:58

Does anyone still use Kazaa rather than the lite version. I hope not. It has a lot of nasties in there!


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