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-   -   *SPOILER* Shabba - Killer Round 2 (http://www.civduelzone.com/forum/showthread.php?t=217)

Shabbaman 15-04-2003 09:56

*SPOILER* Shabba - Killer Round 2
 
This is the spoiler thread for our second game.

Lt. Killer M 15-04-2003 09:57

http://www.civ3duelzone.com/forum/to...p?TOPIC_ID=241
here is the open thread.... and now I better get lost before Shabba names this the spoiler ;)

Shabbaman 29-04-2003 11:07

The game has started. At first glance, I don't like my starting position: next to a river, with grassland to the north, and plains (!) to the south. I start on the plains, I think I'll just settle there. My scout doesn't reveal any luxuries.

Screenies will follow.

btw, I'm arab.

Shabbaman 29-04-2003 12:43

Got warrior code from the first hut. No luxuries, but two huts is good I think.

http://www.civ3duelzone.com/forum/up...eginshabba.jpg
62KB

What should be my build queue? I think I'll go warrior-scout-granary-settler.
Should I build more than 2 scouts? It's normal pangea.

ERIKK 29-04-2003 12:51

scout-scout-warrior-settler or
scout-scout-scout-warrior-settler

Aggie 29-04-2003 13:05

I agree with ERIKK. Use that trait before it gets obsolete. You get settlers and cities from goody huts with a little luck.

Shabbaman 29-04-2003 13:12

Okay, thanks.

jack merchant 29-04-2003 20:21

That's a superb starting position - clear out and irrigate those game forests, and you will grow like a madman ! Good luck (I agree with ERIKK about the scouts).

Aggie 29-04-2003 20:48

Game forests are great, but don't forget that the Arabs aren't industrious. It will take quite a while to chop the wood. It is probably worthwile though.

ProPain 29-04-2003 22:23

I totally agree on the scouts. Usually I build 3 scouts before anything else unless barbs are coming. This can only be the case when 1) You're playing raging hordes, 2) have a close neighbour. Both require some military.


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