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Socrates 10-11-2013 14:00

New from ex-Civilization project leaders
 
Oldest news first: Jon Shafer, aka Trip, lead designer on Civ5 in the past, has founded his own game studio, Conifer Games. There he has started developing a new 4X game, called Jon Shafer's At the Gates. The game will be ready for Windows, Linux and Mac in late 2014. The Kickstarter campaign in early 2013 was very successful, scoring at 265 %. The gameplay mainly involves Barbarians trying to take over the declining Roman Empire (hence the name).

Now a more recent news: Soren Johnon, lead designer on Civ4 in the past, has found his own game studio as well, Mohawk Games (hence his hair cut). He has also started working on a new idea of a game, currently code-named "Mars", which should be more of a fast-paced RTS with economics as a focus.

What is interesting is the current trend for successful game designers of the industry turning to independent studios.

Shabbaman 12-11-2013 10:04

Ah, our hero Trip...

Socrates 12-11-2013 19:17

Himself! :D

http://1.gravatar.com/avatar/4ba9852...7e4881af?s=200

Mistfit 12-11-2013 20:45

Well Trips game is rather... erm... retro in the graphics department. I hope the game play outshines the art.

Shabbaman 12-11-2013 22:07

I bet you can get the good graphics with DLC.

Beam 12-11-2013 22:22

Good to read Soren is getting back in game development.

barbu1977 12-11-2013 22:43

Very CivII indeed.

Socrates 13-11-2013 19:22

Quote:

Originally Posted by Beam (Post 139487)
Good to read Soren is getting back in game development.

Like in he was away from that for a while? Anyway I garee, I still think Civ4 was very well designed from the start.

Matrix 14-11-2013 03:23

I don't mind these graphics at all. http://straland.com/images/smilies/old.gif

Thanks for the update, kryszcztov! :D

socralynnek 14-11-2013 10:59

RTS with focus on economy sounds nice.

One of my favourite games on Amiga was a Real-Time-Economy game (Dynatech) It had its flaws but it was fun...

akots 14-11-2013 19:35

Quote:

Originally Posted by Socrates (Post 139477)
What is interesting is the current trend for successful game designers of the industry turning to independent studios.

Usually they produce complete crap. Which makes me think that this is done to pimp their ambition and get some free cash out of their previous endeavors without actually making anything worthy.

Shabbaman 14-11-2013 22:28

Wait... you weren't talking about Trip, were you?

Socrates 15-11-2013 00:20

Quote:

Originally Posted by Shabbaman (Post 139493)
Wait... you weren't talking about Trip, were you?

Himself! [:0]

http://1.gravatar.com/avatar/4ba9852...7e4881af?s=200

akots 16-11-2013 03:27

Quote:

Originally Posted by Shabbaman (Post 139493)
Wait... you weren't talking about Trip, were you?

No, of course not. He is beyond such petty scrubniness.

ProPain 16-11-2013 20:22

Pantzer General in a Roman setting, wonder how that will pan out. He's sticking with the hexes I see.

Socrates 16-11-2013 23:35

Quote:

Originally Posted by ProPain (Post 139500)
He's sticking with the hexes I see.

Do you think that's wrong, out of any contextual consideration?

ProPain 17-11-2013 00:02

Not at all, just an observation. In fact if it turns out to be a good TBS game I'll be more than happy about it because I'd like to play a good TBS again. The only TBS game I play now is hearthstone, and although it is a really good game it is a CCG and thus nothing like Civ.

Shabbaman 17-11-2013 09:03

Quote:

Originally Posted by Socrates (Post 139503)
Do you think that's wrong, out of any contextual consideration?

Only if you're able to program an AI that can cope with it.

Socrates 17-11-2013 11:42

Quote:

Originally Posted by Shabbaman (Post 139506)
Only if you're able to program an AI that can cope with it.

Is it a known fact that hexes are more difficult for an AI to handle? :confused:

ProPain 17-11-2013 23:30

well now this is going OT into a discussion about the pro's and cons of hexes in CivV I might as well chime in. :)

I don't think the hexes are what made the AI struggle in Civ V but more the 1 unit per tile rule. Also I don't think it's more difficult for a computer to handle hexes over quadrangles or 1 unit per tile over 1 SoD per tile. But it definitely proved more difficult for Firaxis to program a decent AI for the 1 unit per tile rule compared to the older SoD rule per tile. And that probably has to do with the fact that they had years to adjust that rule and the AI over 4 iterations of Civ. I remember Civ 2 where a whole SoD would die when you killed the first unit in that SoD. It allowed for so much abuse it wasnt even funny any more.

Socrates 17-11-2013 23:43

Also the infamous "Spearman defeats Tank" from Civ1 and the ICS strat in various iterations... Hopefully we will not get these in Trip's game. :D

ProPain 20-11-2013 20:01

Well, we did get a great icon from the spearman and the tank :)

ProPain 14-04-2014 21:15

interesting blog I stumbled on when reading up on Civ: Alpha Ce... I mean Beyond Earth. Jon Shafer talks about the Civ V design choices and how he feels about them now. Great read, I think he has some great insights why some choices didn't work out as he hoped they would.

Socrates 11-05-2016 17:50

So it looks like both games are out for playing now. Anyone tried?

Shabbaman 11-05-2016 23:07

It looks nice, I wanted to give it a try. First it'll have to come down in price though. What kept me from buying is that it was in a Steam sale... while it was in Early Access. Somehow that feels wrong.

Socrates 12-05-2016 10:11

Alright. Now go publish my front news about that other, little game in version 6. ;)

Shabbaman 19-05-2016 22:40

Quote:

Originally Posted by Socrates (Post 140379)
Alright. Now go publish my front news about that other, little game in version 6. ;)

I had to push a button I have never pushed before, in a part of the admin interface I have never seen before. So. The universe didn't end, but I'm not sure I didn't accidentally ban everyone.


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