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Tubby Rower 12-09-2005 20:39

In your above scenario, We wouldn't get horses or iron. Is this a good idea? I do like the Despotism-only idea. It wouldn't be that bad.

grahamiam 12-09-2005 20:44

That's very true, we would lack horses and iron which would be very bad. Also, if I can get Philosophy 1st, then we deny thier ability to do the slingshot, which would feel very good [evil]

Ok, let's stick to our original plan: IRO full speed for Philo, Persians start on WC, then we re-evaluate (Wheel or IW).

Tubby Rower 13-09-2005 01:31

rememember, no emotional decisions ;)

Tubby Rower 13-09-2005 13:26

I was talking with mistfit about this game and how excited we were to get it started. I popped the question about Spain. He said it was due to the UU, Conquistador. 6-tile movement since it treats all terrain as roads.

He also mentioned that he thought that Whomp's Japan choice was to see horses immediately. I think that the UU might have been more of the deciding factor. It really doesn't matter

Tubby Rower 13-09-2005 13:56

Here is my start
http://www.civ3duelzone.com/forum/up...bbys_start.jpg
19.65*KB

Minimap
http://www.civ3duelzone.com/forum/up...by_minimap.gif
1.62*KB

& here is what I've come up with for my initial builds and what tiles to work
http://www.civ3duelzone.com/forum/up...ubbys_work.gif
38.86*KB

EDIT:: I realized that IND workers take 3 turns to irrigate..fixed the spreadsheet

grahamiam 13-09-2005 14:24

IND workers take 2 turns to irrigate. Sorry, no time to review. how did you see your start? I did not play yet and I thought I was ahead of you?

Tubby Rower 13-09-2005 14:43

I checked in game and it takes Persia 3 turns to irrigate, 2 turns to road, & 4 turns to mine. I believe in C3C, that the IND was changed from 200% efficiency to 150% efficiency. Either way, I have a spreadsheet with irrigating in 2 and another in 3 just in case. Depending on when the cow is irrigated, I'll use the appropriate spreadsheet.

The pic is from CivAssist 2. It'll show you a world map and everything even if the save that is loaded is not technically your turn. I thought that it might be of use to you since you will go first.

grahamiam 13-09-2005 14:45

Ok, but you get the benefit in 2T, and your worker is frozen on the 3rd.

bed_head7 13-09-2005 22:27

Note that Japan starts with the Wheel, not Warrior Code.

grahamiam 15-09-2005 01:45

thanks bedhead. I thought militaristic starts with WC...

anyways, here's my start. I moved the chief 1st, saw the cow, then calculated that I'd grow in 6T if I moved (move + 3fpt from cow + 3fpt from AGR trait), 7T if I stayed put (only +3fpt till turn 10) so I moved. I have sent Pottery and Alpha to you, already accepted. just add your techs and accept.

http://www.civ3duelzone.com/forum/up...es, 4000BC.jpg


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