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-   -   SGOTM 3 (http://www.civduelzone.com/forum/showthread.php?t=3862)

Shabbaman 18-11-2006 12:39

SGOTM 3
 
First post!!1!

socralynnek 18-11-2006 12:52

AFAICS we are already 4. I have <s>spammed</s> sent a PM to krys whcih made him sign-up, thanks!

So by now, we are: BCLG, Tubby, Ynnek, Krys

But I guess we need at least two more, so we should spam some more people.

Shabba you didn't sign up yet, no interest?

Shabbaman 18-11-2006 12:56

I posted in the sgotm2 thread. I'm available, but I'm short on time. But then again, who isn't.

socralynnek 18-11-2006 13:20

Sorry, I have seen that post too late. You are right, we should discuss a little more while the game is going on. Then a team of rather weak players can still be pretty strong which I have seen in the current Civ3SGOTM in my team.

I promise to discuss a little more and would be happy if you'd join, especially considering that your parts of the discussion were valuable...maybe we can acquire then 2 or 3 more s.t. we 'd have 7 players or so s.t. one has to play less considering that game will surely last long as a space race game...

BCLG100 18-11-2006 16:30

We're not weak players :) we just dont have much time to contribute. If we look at the levels everyone players at then we have a goodish chance

me-immortal
tubby-monarch-though it may have been higher
ynnek-deity (might be an exageration)
shabba-deity(definatly not an exageration)
krys-prince

they're all pretty good levels, so you dont have to worry about our actual ability but more the time we can sit down and discuss it-i vote ynnek for team capitano again-if that was under any doubt :D

though this game looks very interesting and will require a lot of early war- i think we're going to have to go for space and not for diplo because of the amount of early warring we'll have to do.

Robboo 18-11-2006 18:31

OK guys I am in...My schedule is flakey so i dont know if I will have time to play BUT I can spam and offer advice.

Tubby Rower 18-11-2006 18:51

I garee the easiest path is space.

I've never won a diplo game, so I'm not even sure how to do it, unless we are just killing everyone put together in territory. I think in Civ 4 you have more votes for more tiles. So that might be easier now that I think about it.

BCLG100 18-11-2006 19:06

You do, however with all this killing dont forget the AI will be killing each other off as well and it is very hard to win diplo in civ4 because you have to give them anything they want for literally the entire game-which just sucks so i think space is the way to go :)

socralynnek 18-11-2006 22:51

Me deity? in civ4? I only win emperor when I have a really nice start...
Kill (almost) all for diplo could be an option, that should be decided when the game evolves, nevertheless we have to research fast and probably spread Alphabet around which the AI seldom researches fast.

Robboo, if you and Shabba sign up (please do it over at cfc
http://forums.civfanatics.com/showthread.php?t=192760
and state you want Team CDZ

Then we already have a team and each player more would be nice then too.

Robboo 19-11-2006 00:14

done....

BCLG100 19-11-2006 04:02

Quote:

quote:Originally posted by socralynnek

Me deity? in civ4? I only win emperor when I have a really nice start...
Kill (almost) all for diplo could be an option, that should be decided when the game evolves, nevertheless we have to research fast and probably spread Alphabet around which the AI seldom researches fast.

Robboo, if you and Shabba sign up (please do it over at cfc
http://forums.civfanatics.com/showthread.php?t=192760
and state you want Team CDZ

Then we already have a team and each player more would be nice then too.
i MAY have been exaggerating your skills but everyone elses was true :)

Shabbaman 19-11-2006 09:31

Deity? Well...

Anyway, I signed up. Map for discussion:

http://gotm.civfanatics.net/civ4game...tart_large.jpg

BCLG100 19-11-2006 12:46

The only drawback to settling in place would be that we lose one of the floodplains and that the city itself will not be a very productive one.

Shabbaman 19-11-2006 13:26

Cons on not settling on place: we lose one of the clams, and one of the spices.
I don't see us getting a productive city if we settle some to the north. We should optimize food production.

Tubby Rower 19-11-2006 16:14

I think settle in place

Robboo 19-11-2006 16:17

Loss of one clam is not that big of a deal.

I would send the scout to see what the black tile is north of the spices. IT may be a good place to settle as we wouldnt lose either of our Floodplains and we could have better territory North to grab that second spice. A sligth overlap in working tiles isnt that bad on a map with alot of water.

I dont like settling in place. Since you will drop one food essentially we would have to farm teh other floodplain just to make up the food loss.


socralynnek 19-11-2006 16:52

I think, Scout should mve E first, then we might consider settling NE or N, for a Space Race the FP cottage is too valuable to lose. N could be nice for Colossus or TGLighthouse.

Socrates 19-11-2006 19:02

My take on it : setling off the coast and/or off the river seems a bit silly to me (in a general case), except if there is much to gain. Not really the case here. That'd leave us with settling in place, north or east. IMO we should first move the scout east, then south, to reveal what's up in the east. I wouldn't mind losing a resource in our 21 if we could get it back with another city soon. Settling east then seems better than settling north, as the southern spices might be lost for harvesting. Also, if we settle off the floodplains, we gain one more floodplain for irrigation or cottage, but we lose one clam for high food : I'm not sure we actually gain food that way.

Summary according to me : scout E then S (if nothing extraordinary after E), then let's see how it is.

And I'm just realizing that we won't be able to do that before another 12 days. [lol]

BCLG100 19-11-2006 21:25

Dont forget with 17 other AI this will be a very crowded map

socralynnek 29-11-2006 00:10

Alan has asked whether one of the vanilla teams wants an extra player, he has two who'd like to join left.

Anyone against it? Otherwise I'd tell him in 24 hours that it's ok if it's ok for the player to join here.

BCLG100 29-11-2006 00:58

yup ive got no problems with it, just so long as they realise the majority of discussion will be here....

plus we might be able to get em to play a load of turns when we cant be arsed ;)

Tubby Rower 29-11-2006 03:09

yeah I'm fine wit it

Shabbaman 29-11-2006 18:16

As long as it's not AoA I'm OK with it.

Robboo 29-11-2006 18:48

no problem here....

socralynnek 29-11-2006 18:56

I PMed Alan...he named two players (gustavoghe and lowthercastle), so no AoA (he is a strong player, is he bad for a SG?), so let's wait if we or another team gets one of them.

socralynnek 29-11-2006 19:04

The players are already at other teams, there is a new one who'd like to join, but I'd rather give darkness and samson a chance to signup before we ask him.

Darkness 30-11-2006 11:07

Quote:

quote:Originally posted by socralynnek

so no AoA (he is a strong player, is he bad for a SG?
AoA = Stupid republican biased former OT moderator at CFC with a huge superiority complex and no tolerance for opinions differing from his own...

Darkness 30-11-2006 11:08

Quote:

quote:Originally posted by socralynnek

The players are already at other teams, there is a new one who'd like to join, but I'd rather give darkness and samson a chance to signup before we ask him.
See other thread: I am in, but I can not promise regular turnsets.

Tubby Rower 30-11-2006 13:10

I don't think that anyone is promising regular turnsets. ;)

socralynnek 01-12-2006 02:06

So, the game starts today.

I'd like to propose the following:
Someone kicks us off, moves the Scout and then stops to discuss where to settle. maybe with spreadsheet and such.

Maybe we could do the rule: No one of Team CDZ in SGOTM02 plays a turnset before that other one is done.

Tubby Rower 01-12-2006 12:40

meh.. you guys made me join SGOTM 2. I joined 3 on my own volition

BCLG100 04-12-2006 19:26

i just felt bad for you for SGOTM 2 so i joined, anyone played this turn then? or we starting as we mean to go on?

BCLG100 06-12-2006 03:06

right well somehow im gonna be the one to play the first turn, i got it will just move the scout and save, wont bother uploading the save file ill just play the next 5 turns when we decide what to research etc :)

Tubby Rower 06-12-2006 03:30

research Fusion for the great engineer

BCLG100 06-12-2006 03:47

heres a picture of the shenangans

http://img293.imageshack.us/img293/8...hot0091vt0.jpg

ill come back with my opinion later, beddy time now :)

BCLG100 06-12-2006 03:49

oh and thanks for the tip tubs

socralynnek 06-12-2006 10:35

Settle N or NE. (Both don't waste a floodplain)

Pros N:
-On coast

Pros NE:
-Both spices in city range
-more landtiles (but wasted seatiles)

Tubby Rower 06-12-2006 12:19

I'd prefer N, since that will give us sea traffic eventually... It seems as though we won't need too many until later, so the extra land tiles are a bit moot. As are both spices since we won't have a trade route for a long time without sea traffic.

BCLG100 06-12-2006 13:11

Personally i prefer 2 east, gives us fish, clams, spices and the floodplains.

future city areas include 2 north of the recently discovered clams and one north east of the other spices :)

socralynnek 06-12-2006 13:18

I haven't seen the fish, yes 2E is also very nice!


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