CDZ TG1
Here it is. . .
Quote:
This is the standard rules, save one: You start out with an extra settler and an extra worker to speed the game up. Highest score at 10ad is the winner. If someone finishes before 10ad, earliest win wins. These rules are changeable for the next game. Feel free to post your ideas in this forum. Good luck! :) Edit: Look two posts down for the file. |
Um... I didnt start with BW and Masonry and I think you guys have the special charachtersitics thing off because I can't make immortals either.
|
Hmm. . . in my zeal to turn off all the victory conditions, I turned off Civ-Specific Units.
Here's the corrected file. Download Attachment: [img]icon_paperclip.gif[/img] Civ III PTW Autosave 4000 BC.SAV 52.39KB |
Sorry for being a prat but just for clarification :
What does Accelerated Production actually do ? does it influence techs resaerch rate for example ? Map Size and # of opponnents ? One 'idea': the idea of "highest score" beats the concept of fast finish, we dont want milked games do we ? :( Civ3's internal score is probably its biggest downside, I would not like to use it. |
AP is supposed to make everything half price. Techs have a four turn minium tho, so in reality it doesn't help with that.
Small Map, I believe it's six civs total. The only tweaked rule is the extra settler and worker. Even then, it's not a tweak, I just added the units when I created the map. Two reasons for making it end at 10ad. 1) It's a quicker game, and 2) It's supposed to encourage no milking. I have been thinking of a scoring system, and the best I can come up with right now (albeit with very little thought into it) is to take the final score, divide by number of turns, and add a bonus for each turn finished before 10ad. I'm sure there's a chart somewhere about where the turns breakdown at. I know I saw it at CFC, but the search option is off. . . Does anyone remember seeing it? Let me add againt that I'm completely open to any ideas regarding the tourney. In fact, I'm hoping that someone will pick on up, so I can play too. . ! Little unfair for me to know the map, and enter my score for submission. And don't worry about being a prat. . . this is still new, and we're figuring it out. I tend to get ahead of myself cuz I can think about a hundred times faster than I can type, so I lose a lot when posting. . . |
Which barb setting ?
I will play a quick game on Acc. Prod before I start this one because it's been a real long time since I have not played this setting. One general remark : games of very early warfare do very much increase the influence of RNG, the longer the game goes on, the more the odds even themselves out... |
Turner,
I will probably not have time to play this - in the future I can make maps so you can play. :) |
Anarres - Thanks! I don't want to play every game, but it would be nice to go at it once in a while. Reminds me of my DMing days way back when.
SK - Raging barbs. |
Oke guys, I've finished, not such a fast game though 8 hours of playing. Where do I send the save?
I am curious how I've done though greetz, Swingue |
Does 1.27 work with 1.21? I haven't updated at home yet...
|
Oh yeah, like anarres said, I won't play too much either so I could occasionally make a map. As a matter of fact, I've got a map ready that I've already played and I'd love to see how you all would fare with it...
|
I have played it last night, but I din't find much fun in it. No opposition whatsoever, and I don't like acc.prod. I quit after defeating the second last opponent, but I didn't feel like playing it out.
|
Well, send me the file, I'll post the score.
And Plux, I'm sure we'll get better as we figure stuff out. I was looking for a certain map type, and while this one wasn't it, it was close and thought it would present a couple of challenges. Of course, if you play above Monarch it was too easy, and if you play below it it would be too hard. We'll have to figure that one out. . . |
Turner maybe you should wait before posting the results right ? Keep the suspense alive ?
;) |
started yesterday and finished at 1am. 6 hours 20 mins session, conquest victory before 10AD. Monarch's a bit to easy for my taste, but the game was quite actioned packed right from the start. Liked that very much. Not so pleased with my end date, those carthaginians on acc prod+GA put up more resistance than I estimated :(
|
[mad] No spoilers please !!!!!!!!! [mad]
|
Thats not a spoiler imo.
No end date, no score, no map. Just playing time and a very general remark on the carthaginians. You should watch your bloodpressure sky !;) I'm planning to open a spoiler thread if that's ok with the game admins. |
@ SK - I agree, keep the suspense going.
@ PP - Go ahead. I was going to do it, but since I haven't played the map yet, I think it'll come better from someone who knows what they're talking about. ;) How about calling it the post game discussion? |
Good to see things are running! I just got back from a sailing trip! I will check out all comments!
Cheers, Stapel |
w/b Stapel! Glad to see you didn't fall overboard. Usually a good thing! ;)
|
Quote:
We also need to figure out a scoring system. |
I may try it. Have to finish GOTM22 first though...
|
I won't try it. I detest Accelerated Production.
|
Quote:
- Except with some stupid moves. You know, setting the science bar to 10 or 20% when theres only one turn left to discovery - but then forgetting to set it back. At least I got some cash now! |
My game is nearing completion...
|
Eh... Did this thing ever end and did I miss that? Any rankings?
|
AFAIK only me and ProPain finished it...check the spoiler thread.
|
All times are GMT +2. The time now is 20:06. |
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.