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-   Civ4 SGOTM 3 (http://www.civduelzone.com/forum/forumdisplay.php?f=133)
-   -   SGOTM 3 (http://www.civduelzone.com/forum/showthread.php?t=3862)

Tubby Rower 01-12-2006 12:40

meh.. you guys made me join SGOTM 2. I joined 3 on my own volition

BCLG100 04-12-2006 19:26

i just felt bad for you for SGOTM 2 so i joined, anyone played this turn then? or we starting as we mean to go on?

BCLG100 06-12-2006 03:06

right well somehow im gonna be the one to play the first turn, i got it will just move the scout and save, wont bother uploading the save file ill just play the next 5 turns when we decide what to research etc :)

Tubby Rower 06-12-2006 03:30

research Fusion for the great engineer

BCLG100 06-12-2006 03:47

heres a picture of the shenangans

http://img293.imageshack.us/img293/8...hot0091vt0.jpg

ill come back with my opinion later, beddy time now :)

BCLG100 06-12-2006 03:49

oh and thanks for the tip tubs

socralynnek 06-12-2006 10:35

Settle N or NE. (Both don't waste a floodplain)

Pros N:
-On coast

Pros NE:
-Both spices in city range
-more landtiles (but wasted seatiles)

Tubby Rower 06-12-2006 12:19

I'd prefer N, since that will give us sea traffic eventually... It seems as though we won't need too many until later, so the extra land tiles are a bit moot. As are both spices since we won't have a trade route for a long time without sea traffic.

BCLG100 06-12-2006 13:11

Personally i prefer 2 east, gives us fish, clams, spices and the floodplains.

future city areas include 2 north of the recently discovered clams and one north east of the other spices :)

socralynnek 06-12-2006 13:18

I haven't seen the fish, yes 2E is also very nice!


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