meh.. you guys made me join SGOTM 2. I joined 3 on my own volition
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i just felt bad for you for SGOTM 2 so i joined, anyone played this turn then? or we starting as we mean to go on?
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right well somehow im gonna be the one to play the first turn, i got it will just move the scout and save, wont bother uploading the save file ill just play the next 5 turns when we decide what to research etc :)
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research Fusion for the great engineer
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heres a picture of the shenangans
http://img293.imageshack.us/img293/8...hot0091vt0.jpg ill come back with my opinion later, beddy time now :) |
oh and thanks for the tip tubs
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Settle N or NE. (Both don't waste a floodplain)
Pros N: -On coast Pros NE: -Both spices in city range -more landtiles (but wasted seatiles) |
I'd prefer N, since that will give us sea traffic eventually... It seems as though we won't need too many until later, so the extra land tiles are a bit moot. As are both spices since we won't have a trade route for a long time without sea traffic.
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Personally i prefer 2 east, gives us fish, clams, spices and the floodplains.
future city areas include 2 north of the recently discovered clams and one north east of the other spices :) |
I haven't seen the fish, yes 2E is also very nice!
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